great oaken wolf of the iron hollow

(Generated 90 times)
Namelist None
Rank Veteran
Race Wolf
Cult rank None
STR 38
CON 21
SIZ 65
DEX 25
INT 20
POW 16
CHA 14
D20Hit locationArmor
01-02 Right Hind leg 6
03-04 Left Hind Leg 6
05-07 Hindquarters 6
08-10 Forequarters 6
11-13 Right Front Leg 6
14-16 Left Front Leg 6
17-20 Head 6
Movement 8
Natural armor Yes

Non-random features

Ability ***Night Sight*** Partial darkness as illuminated and darkness as partial darkness.(Mythras Core 214-218)
Ability ***Flora*** Immune to the side effects of Fatigue and severe injuries. Whilst a Serious Wound prevents the limb or location from functioning, the plant does not suffer any other debility. Likewise a Major Wound does not incapacitate.
Ability ***Savage*** If grip succeeds on bite it continues to tear the wound open. Spend an Action Point on its turn to automatically roll damage and also gone any negative damage modifier.
Ability ***Trample*** - Roll on Athletics to trample beings with up to half its SIZ. Damage = 2x creature’s base Damage Modifier. Increases the Size of the attack by one step. If immobile may trample a prone opponent by using an Action Point. Trample is Free Action if moving or charging over an opponent
Ability ***Life Sense*** Aware of any form of within a Willpower number of metres. Perception roll and touch - learns injuries, Fatigue level and if poisoned or diseased

Standard skills

Athletics STR+DEX+30 Brawn STR+SIZ+15 Endurance CON+CON+40
Evade DEX+DEX+40 Perception INT+POW+60 Willpower POW+POW+50

Combat styles

Pack SavageSTR+DEX+45

Weapon options

1-handed weapons

Amount: 2
claw (1)

2-handed weapons

Amount: 1
Bite (1)

Ranged weapons

Amount: 0


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Bite 2h-melee 2d8+2 C S - Choose Location, Grip bleed Y Y 0 0 head
claw 1h-melee 1d12 H L - bleed Y Y 0 0 head