Spit Toad

(Generated 48 times)
Namelist None
Rank Skilled
Race Toad, Cliff
Cult rank None
Notes The spit toad is a huge solitary amphibian that lies in wait for the approach of a meal. It leads its attack with a spit of acid from an ambushing position; usually out in the water. If it achieves surprise, it will always strike the head and can cause blind opponent as its 'free' critical combat action, spitting acid in the eyes of the victim. The blinded prey will then be leapt on and swallowed, before the toad jumps back to safety and digest the meal.
STR 2d6+12
CON 2d6+6
SIZ 4d6+32
DEX 2d6+3
INT 2d6+4
POW 2d6
D20Hit locationArmor
01-03 Right Hind Leg 3
04-06 Left Hind Leg 3
07-09 Hindquarters 3
10-11 Forequarters 3
12-13 Right Front Leg 3
14-15 Left Front Leg 3
16-20 Head 3
Movement 4 m (12 m leap)
Natural armor Yes

Non-random features

Ability ***Engulfing*** The max size of victim is figured as half the creature’s own SIZ, but may be less than this depending on the creature’s physiology. Engulfed victim suffers at least one damage roll based on the creature’s bite attack before being swallowed – the time spent chewing depends on the creature and how sensitive its innards are. If still alive a swallowed victim will begin to suffocate. Often victim lacks the mobility to move inside the digestive tract or the creature is so large that he will die long before he can cut its way out.
Ability ***Amphibious*** Can breathe both underwater and on dry land
Ability ***Cold-blooded*** One meal a week. Below 15C Strike Rank -6, - 1 AP per round. Below 5C catatonic.
Ability ***Camouflaged*** Attempts to spot suffer a penalty to Perception of two difficulty grades.
Ability ***Leaper*** The creature uses Leaping attacks as described on page 152 of the Combat chapter, but can combine the leap with a physical attack such as a claw or bite. If the leaping creature wins the opposed leap attack roll, it automatically inflicts damage for one of its natural weapons on the target. This damage cannot be parried except by Passive Blocking.

Standard skills

Athletics STR+DEX+9D10 Brawn STR+SIZ+40 Endurance CON+CON+40
Evade DEX+DEX+40 Perception INT+POW+40 Stealth DEX+INT+40
Willpower POW+POW+40

Combat styles

spit and pounceSTR+DEX+6d10+10

Weapon options

1-handed weapons

Amount: 1
Bite (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 1
spit (1)


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
spit ranged 1d4 - - 10 metres Acid, blind opponent N Y 4 8 Head
Bite 1h-melee 1d8 H M - Bleed, Grip Y Y 0 0 Head