Megalania
(Generated 92 times)Namelist | None |
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Tags | |
Rank | Skilled |
Race | Giant Lizard |
Cult rank | None |
Notes | Resembles a greyish-green komodo dragon except for its great size; Megalania is about 23 feet (7 meters) long,it also has a venomous bite just like its relative, the Komodo Dragon. Although fortunately rare,they will eat almost any kind of flesh, frequently feeding on large creatures. They show no fear of humans, and will try and eat any that get in their way. The creatures are only ever encountered on their own, and abandon their eggs after burying them in shallow soil. Poison Potency: 65 Onset time 1d6 minutes duration: megalania CON x 2 in hours effects: 1 bleeding effect happens on onset and then every 2 hours. treatment: Compression / tourniquet delay absorption of the venom and so help retard onset of symptoms. Tourniquet should be tight enough to occlude the venous flow but not the arterial flow. A useful guide is that it should be loose enough to permit a finger to slip under it. The tourniquet should be released for 30 seconds every 15 minutes to allow slow release of venom into circulation, thereby enabling its neutralization. The bite wound should be gently wiped with sterile cotton gauze. In doing this it doubles time between bleed effects. If done so an endurance roll assisted by the healing skill of the doctor is allowed for each blood lose effect. Antivenom spells or potions are the only real treatment for the venom. |
Creator | skarza |
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Non-random features
List | Feature |
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Ability | ***Intimidate*** May intimidate opponents as a prelude to combat or to avoid it altogether. Unopposed Willpower roll - a failure - spend the next round moving farther from creature. Fumble - flee at max speed. A critical ignore intimidation during that encounter. Continues for as long as the creature continues to act in a threatening manner |
Ability | ***Cold-blooded*** One meal a week. Below 15C Strike Rank -6, - 1 AP per round. Below 5C catatonic. |
Basic Poison | Bleeding - Condition: Victim suffers from either internal bleeding or surface haemorrhaging which leads to the effects described in the Blood Loss section on page 108. (RQ6 pg 113) |
Standard skills
Athletics | STR+DEX+15 | Brawn | STR+SIZ+20 | Endurance | CON+CON+30+2D10 |
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Evade | DEX+DEX+5 | Perception | INT+POW+25 | Stealth | DEX+INT+35 |
Willpower | POW+POW+40+2D10 |
Custom skills
Track by Scent | INT+CON+60+2D10 |
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Combat styles
Bite | STR+DEX+2d10+20 |
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Weapon options
1-handed weaponsAmount: 2
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2-handed weaponsAmount: 0 |
Ranged weaponsAmount: 0 |
ShieldsAmount: 0 |
Custom weapons
Name | Type | Damage | Size | Reach | Range | SpecialFX | Dam. mod. |
Natural weapon |
AP | HP |
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Bite | 1h-melee | 1d8 | L | M | - | impale, Grip | Y | Y | head | |
Claw | 1h-melee | 1d6 | M | L | - | bleed | Y | Y | leg |