Drakkar Elite Akamazok

(Generated 24 times)
Namelist Generic fantasy names (View names)
Tags
Rank Veteran
Race Human
Cult rank None
Notes ELITES - animal handlers these are the warwarg Masters of the Drakkarim. Rare and élite, these Drakkarim, mainly originating from Zaldir and Nyvoz, are raised from a young age to assert dominance over wild warwargs in the Darklord cityfortresses of Akagazad and Kagorst, making them compliant enough to train for military service. The few Drakkarim who succeed in becoming Akamazok are respected for their achievement and for the power they bring to any Warlord who can command their loyal obedience. Spiked armour: Adding long spikes to specific areas of armour can make any style of armour into a risky proposition for opponents relying on Unarmed and natural attacks. Anyone that strikes a section of the body covered by a spiked armour segment with his bare flesh will suffer 1D3 damage. Also, grappling with or being grappled by someone who is wearing spiked armour segments will inflict 1D4 damage each round to a random Hit Location. Spiking armour adds 1 ENC worth of spikes and rivets to the weight of the armour; it also increases the Armour Penalty by 1 – even though the armour itself gains no additional AP. Only on chest, head and abdomen. Plate arm greaves.
Creatorskarza
Stats
STR 2d4+12
CON 2d4+12
SIZ 1d8+12
DEX 1d6+12
INT 2d6+6
POW 3d6
CHA 3d4
D20Hit locationArmor
01-03 Right leg 3
04-06 Left leg 3
07-09 Abdomen 5
10-12 Chest 5
13-15 Right arm 7
16-18 Left arm 7
19-20 Head 5
Attributes
Movement 7
Natural armor No

Standard skills

Athletics STR+DEX+2d10+40 Brawn STR+SIZ+2d10+45 Endurance CON+CON+2d10+40
Evade DEX+DEX+2d10+20 Perception INT+POW+2d10+20 Ride DEX+POW+2d10+40
Stealth DEX+INT+2d10 Swim STR+CON+2d10+40 Unarmed STR+DEX+2d10+40
Willpower POW+POW+3d10+40

Custom skills

Animal training POW+CHA+2d10+35 Animal handling POW+CHA+2d10+35

Combat styles

Trained Beast and MancatcherSTR+DEX+2d10+45

Weapon options

1-handed weapons

Amount: 1d2+1
Mace (20)
Falchion (50)
Hatchet (25)
Broadsword (20)
Whip (Barbed) (1000)
Serrated Sword (50)
Barbed Spear (0)
Dark Axe (0)
Spiked armour (1000)

2-handed weapons

Amount: 0
Glaive (25)
Great Hammer (20)
Great Sword (100)
Halberd (25)
Great axe (100)
Serrated Glaive (0)
Black Star (0)

Ranged weapons

Amount: 1d2-1
Hatchet (3)
Dagger (3)
Light crossbow (1)

Shields

Amount: 1d2-1
Viking Shield (1)
Target Shield (5)
Buckler Shield (1)
Darkmoon Shield (0)

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Darkmoon Shield shield 1d4 H S - Bash, Stun Loc, Passive Block 5 loc's Y N 6 16
Serrated Glaive 2h-melee 1d10+3 L L - Bleed, Sunder Y N 3 10
Serrated Sword 1h-melee 1d8+1 M M - Bleed, Impale Y N 5 10
Black Star 2h-melee 1d10+1 L L - Impale, Stun Location, Sunder Y N 6 10
Barbed Spear 1h-melee 1d8+1 M L - Impale Y N 4 5
Dark Axe 1h-melee 1d6+1 M M - Bleed, Disarm Y N 5 10
Spiked armour 1h-melee 1d3+1 S T - see text Y Y 0 0 location