Drakkar Elite Akamazok
(Generated 24 times)Namelist | Generic fantasy names (View names) |
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Tags | |
Rank | Veteran |
Race | Human |
Cult rank | None |
Notes | ELITES - animal handlers these are the warwarg Masters of the Drakkarim. Rare and élite, these Drakkarim, mainly originating from Zaldir and Nyvoz, are raised from a young age to assert dominance over wild warwargs in the Darklord cityfortresses of Akagazad and Kagorst, making them compliant enough to train for military service. The few Drakkarim who succeed in becoming Akamazok are respected for their achievement and for the power they bring to any Warlord who can command their loyal obedience. Spiked armour: Adding long spikes to specific areas of armour can make any style of armour into a risky proposition for opponents relying on Unarmed and natural attacks. Anyone that strikes a section of the body covered by a spiked armour segment with his bare flesh will suffer 1D3 damage. Also, grappling with or being grappled by someone who is wearing spiked armour segments will inflict 1D4 damage each round to a random Hit Location. Spiking armour adds 1 ENC worth of spikes and rivets to the weight of the armour; it also increases the Armour Penalty by 1 – even though the armour itself gains no additional AP. Only on chest, head and abdomen. Plate arm greaves. |
Creator | skarza |
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Standard skills
Athletics | STR+DEX+2d10+40 | Brawn | STR+SIZ+2d10+45 | Endurance | CON+CON+2d10+40 |
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Evade | DEX+DEX+2d10+20 | Perception | INT+POW+2d10+20 | Ride | DEX+POW+2d10+40 |
Stealth | DEX+INT+2d10 | Swim | STR+CON+2d10+40 | Unarmed | STR+DEX+2d10+40 |
Willpower | POW+POW+3d10+40 |
Custom skills
Animal training | POW+CHA+2d10+35 | Animal handling | POW+CHA+2d10+35 |
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Combat styles
Trained Beast and Mancatcher | STR+DEX+2d10+45 |
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Weapon options
1-handed weaponsAmount: 1d2+1
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2-handed weaponsAmount: 0
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Ranged weaponsAmount: 1d2-1
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ShieldsAmount: 1d2-1
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Custom weapons
Name | Type | Damage | Size | Reach | Range | SpecialFX | Dam. mod. |
Natural weapon |
AP | HP |
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Darkmoon Shield | shield | 1d4 | H | S | - | Bash, Stun Loc, Passive Block 5 loc's | Y | N | 6 | 16 |
Serrated Glaive | 2h-melee | 1d10+3 | L | L | - | Bleed, Sunder | Y | N | 3 | 10 |
Serrated Sword | 1h-melee | 1d8+1 | M | M | - | Bleed, Impale | Y | N | 5 | 10 |
Black Star | 2h-melee | 1d10+1 | L | L | - | Impale, Stun Location, Sunder | Y | N | 6 | 10 |
Barbed Spear | 1h-melee | 1d8+1 | M | L | - | Impale | Y | N | 4 | 5 |
Dark Axe | 1h-melee | 1d6+1 | M | M | - | Bleed, Disarm | Y | N | 5 | 10 |
Spiked armour | 1h-melee | 1d3+1 | S | T | - | see text | Y | Y | location |