CE: Scorpion Man Acolyte of Bagog
(Generated 89 times)
| Namelist | Byzantine males (View names) |
|---|---|
| Tags | Bagog Chaos Fantasy Glorantha
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| Rank | Veteran |
| Race | Scorpion Man |
| Cult rank | Proven |
| Notes | Toxic Stinger on Tail [Potency = CON x 5]. Resist (endurance). Fail means CON HP to chest; Natural carapace provides provides 6 armour points protection; Movement Rate is 8;+10 Constitution, -3 Size; +6 Dexterity. Disregard any chaotic feature that changes hit location, stat scores, hit points or armour. A recently promoted Rune Lord Acolyte of Bagog. Smart enough by human standards, near genius level in Scorpion-Folk Standards. Good in combat. Uses a H-shaped Dagger that punches for a slightly enhanced damage margin. Frequently uses poison arrows and has 12 poison arrows plus 24 normal arrows for his recurved bow. Magic Items... 4d2 POW capacity power storage crystal. |
| Creator | touristupdatenola |
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Additional features
| Feature | Probability | |
|---|---|---|
| Chaotic feature | POW+POW+POW+POW+POW+POW% | View items |
| Exotic Poison | POW+POW+POW+POW+POW+POW% | View items |
Standard skills
| Athletics | 75+5D2 | Brawn | STR+SIZ+INT+POW+25 | Conceal | DEX+50 |
|---|---|---|---|---|---|
| Dance | DEX+CHA+45 | Endurance | CON+CON+CON+CON+CON | Evade | DEX+DEX+55 |
| First Aid | DEX+INT+55 | Influence | CHA+CHA+CHA+35 | Insight | INT+POW+INT+POW |
| Perception | INT+75 | Stealth | DEX+80 | Unarmed | 80+POW-2D2 |
| Willpower | POW+5+INT+POW+25D2 |
Magic skills
| Devotion | POW+CHA+INT+POW | Exhort | INT+CHA+INT+POW | Folk Magic | POW+CHA+30+INT+POW |
|---|---|---|---|---|---|
Combat styles
| CRUSTACEAN FLURRY | 80+POW-2D2 |
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Weapon options
1-handed weaponsAmount: 3
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2-handed weaponsAmount: 1
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Ranged weaponsAmount: 1
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ShieldsAmount: 0
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Custom weapons
| Name | Type | Damage | Size | Reach | Range | SpecialFX | Dam. mod. |
Natural weapon |
AP | HP |
|---|---|---|---|---|---|---|---|---|---|---|
| RH Rapier | 1h-melee | 1d8 | M | L | - | Y | N | 5 | 8 | |
| Tail Strike | 2h-melee | 1d6 | - | L | - | Y | N | 0 | 0 | |
| LH Katar Dagger | 1h-melee | 2d3 | S | L | - | Y | N | 6 | 8 |
Folk spells
Amount: +12| Spell | Prob. | Spell | Prob. | Spell | Prob. | Spell | Prob. | Alarm | 1 | Demoralise | 1 | Fanaticism | 1 | Fireblade | 1 |
|---|---|---|---|---|---|---|---|
| Heal | 1 | Ironhand | 1 | Mobility | 1 | Protection | 1 |
| Repair | 1 | Speedart | 1 | Vigour | 1 |
