List | Feature |
Ability |
***Vampiric*** Bite drains its victim’s blood, causing an increase in Fatigue levels. |
Ability |
***Venomous*** Has a venomous attack. May use Inject Venom Special effect |
Ability |
***Blood Sense*** Traces of blood can be sensed at a distance of half its INS in kilometers.(Mythras Core 214-218) |
Ability |
***Blood Drain*** Victim suffers from either internal bleeding or surface haemorrhaging which leads to the effects described in the Blood Loss section on page 71. At the start of each Combat Round the recipient loses one level of Fatigue, until they collapse and possibly die. |
Chaotic feature |
Alluring - Produces pheromones which attract and seduce victims. The creature gains the Seduction skill at POW x5%. It can be resisted using Willpower as per any Seduction. |
Chaotic feature |
Shadowy - The creature absorbs the ambient light in its immediate surroundings, creating a pool of total darkness with a radius equal to POW in metres. |
Chaotic feature |
Invisible - 1d6 hit locations of the creature are rendered invisible. Especially good if combined with Warped |
Ability |
***Leaper*** The creature uses Leaping attacks as described on page 152 of the Combat chapter, but can combine the leap with a physical attack such as a claw or bite. If the leaping creature wins the opposed leap attack roll, it automatically inflicts damage for one of its natural weapons on the target. This damage cannot be parried except by Passive Blocking. |