black hammer of the duchess

(Generated 282 times)
Namelist None
Rank Veteran
Race Vampire
Cult rank None
Notes Armour treated as 4 for the purpose of sundering Possesses a combat stimulant that increases action points by 1 damage modifier by 1d3 steps and frenzies.
STR 17+2d5
CON 1+2d4-1d2
SIZ 17+1d6
DEX 1d6
INT 6+1d4
POW 1d6
CHA 1d2-1
D20Hit locationArmor
01-03 Right leg 9
04-06 Left leg 9
07-09 Abdomen 9
10-12 Chest 9
13-15 Right Arm 9
16-18 Left Arm 9
19-20 Head 9
Movement 6
Natural armor No

Non-random features

Ability ***Frenzy*** When wounded or exposed to a particular substance Willpower roll or enter a frenzy. Duration = CON rounds. Combat actions only on attack or move towards combat - no spells, parries,evades. No fatigue, immune to mental control, no detrimental effects of Serious Wounds, although a Major Wound will still incapacitate.Press Advantage has no effect on it. If still alive, once the frenzy finishes the creature automatically gains a fatigue level of Exhausted.

Standard skills

Athletics STR+DEX+50 Brawn STR+SIZ+1d20+50 Endurance CON+CON+10
Evade DEX+DEX Perception INT+POW Unarmed STR+DEX+60
Willpower POW+POW

Combat styles

Primary Combat StyleSTR+DEX+45

Weapon options

1-handed weapons

Amount: 2
bite (1)
claws (1)

2-handed weapons

Amount: 1
great hammer (50)

Ranged weapons

Amount: 0
Heavy crossbow (1)
Light crossbow (1)


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
great hammer 2h-melee 2d12+4 H L - sunder Stun Location bash Y N 9 15
bite 1h-melee 2d6 L M - Y Y 0 0 head
claws 1h-melee 1d4 L S - bleed grip Y Y 0 0 arm