Baknar

(Generated 59 times)
Namelist None
Tags
Rank Skilled
Race Ape, Carnivorous
Cult rank None
Notes Baknar are large carnivorous bipedal creatures with thick white fur and ridged horns. They stand tall (9 feet / 3 m) and have short tusks. An indigenous creature found only in the frozen North, they are only truly at home in the ice and snow of their frigid domain. Large carnivorous creatures, the Baknars usually dwell near the coastline. Their typical prey is Gallings, or the smaller Ostrels, two common breeds of birds that live at the sea's edge, but they are also known to hunt and attack humans. They are afraid of fire. Baknars are known to sleep for up to three days after eating a large meal. They are preyed upon by Kalkoths. Baknar are fierce predators which usually attack in packs of three. They have been known to set ambushes for the trappers. Starving Baknars will try to kill and eat any warm-blooded creature they encounter. A slain Baknar generates 8 pints of Baknar Oil. This oil is useful when applied to a medium sized humanoid creature (one pint per humanoid) as it negates Cold Damage for 24-48 hours following application. Baknar also gain this resistance (magical cold is halved). Baknar Oil is especially noisome, although its foul smell vanishes once it has been applied to human skin because it causes the loss of the sense of smell in humans who apply it.
Creatorskarza
Stats
STR 3d6+21
CON 2d6+6
SIZ 3d6+21
DEX 3d6
INT 2d6+6
POW 3d6
CHA
D20Hit locationArmor
01-03 Right leg 3
04-06 Left leg 3
07-09 Abdomen 3
10-12 Chest 3
13-15 Right Arm 3
16-18 Left Arm 3
19-20 Head 3
Attributes
Movement 10
Natural armor No

Non-random features

ListFeature
Ability ***Formidable Natural Weapons*** - Can actively parry or deflect attacks using its natural weapons. (Mythras Core 214-218)
Ability ***Intimidate*** May intimidate opponents as a prelude to combat or to avoid it altogether. Unopposed Willpower roll - a failure - spend the next round moving farther from creature. Fumble - flee at max speed. A critical ignore intimidation during that encounter. Continues for as long as the creature continues to act in a threatening manner

Standard skills

Athletics STR+DEX+10 Brawn STR+SIZ+10 Endurance CON+CON+30
Evade DEX+DEX+20 Perception INT+POW+30 Stealth DEX+INT+30
Willpower POW+POW+15

Professional skills

Track INT+CON+30

Combat styles

Ice Devil savagerySTR+DEX+20

Weapon options

1-handed weapons

Amount: 2
Bite (1)
Claw (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Bite 1h-melee 1d8 L T - Bleed Y Y 2 7 head
Claw 1h-melee 1d6 H L - Bleed, Grip, Impale Y Y 2 7 arm