Team Dog (Baran)

(Generated 24 times)
Namelist None
Rank Skilled
Race Dog - War
Cult rank None
Notes A large Dog named Baran. The Dog has become especially attached to the team and will obey its handler . If left to his own devices Baran will follow the group, and will defend them if the party is seriously attacked or injured. The dog holds a special hatred for goblins and will attack them on sight. Armour features: Storm Armour: This prototype suit of fine light mesh mail sewn between layers of padded black silk to suppress any noise it might make whilst the wearer moves. It comes complete with a cowl to cover the head and cheeks of the animal, without impeding ears or bite ability. The armour is enchanted with two combined spells to enhance its use in covert operations; Toughen and Unburden. The armour provides 4 AP but has no associated Strike Rank or movement penalties. Dogpack (LBA): The armour has 2 side pouches that are enchanted with Unburden in order to lighten the load of anything contained within them. Whilst it does not provide any additional storage space, it does permit up to 10 ENC of equipment to be carried as if weightless, if its bulk can be fitted inside. The harness also has a lifting/ carry handle to get the dog over objects. Also has drag handles on sides so wounded team members can be dragged to cover. Build into the harness is a fragment taken from the handlers omnilens. this allows the handler to perceive the area just ahead of the dog, effectively 'seeing' what the dog sees. Simple orders can be issued to the dog via the lens too. When not in use the lens folds down and is housed in the harness in a simple concealed pouch. When active the lens is positioned to 'see' over the dogs shoulder, granting forward view , only partially blocked by the dogs head/ears.
STR 12
CON 15
SIZ 11
DEX 14
INT 12
D20Hit locationArmor
01-02 Right Hind Leg 1
03-04 Left Hind Leg 1
05-07 Hindquarters 5
08-10 Forequarters 5
11-13 Right Front Leg 1
14-16 Left Front Leg 1
17-20 Head 5
Movement 8
Natural armor Yes

Non-random features

Ability ***Savage*** If grip succeeds on bite it continues to tear the wound open. Spend an Action Point on its turn to automatically roll damage and also gone any negative damage modifier.
Ability ***Grappler*** Successful attack = Grapple + damage. Parried attack = Grip vs opponent limb or Pin Weapon on weapon. Uses brawn to resist victim breaking free. (Mythras Core 214-218)
Ability ***Night Sight*** Partial darkness as illuminated and darkness as partial darkness.(Mythras Core 214-218)
Ability ***Perceptive (Smell) *** extremely perceptive. can roll one Difficulty Grade easier when using perception skill involving sight

Standard skills

Athletics STR+DEX+60 Brawn STR+SIZ+50 Endurance CON+CON+60
Evade DEX+DEX+45 Perception INT+POW+50 Stealth DEX+INT+45
Swim STR+CON+45 Unarmed STR+DEX+55 Willpower POW+POW+1d6+40

Custom skills

Track INT+CON+55 Passion: Kill gobins POW+POW+55 Passion: protect team POW+POW+30

Combat styles

Bite, grip and ThrashSTR+DEX+55

Weapon options

1-handed weapons

Amount: 1
Bite (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Bite 1h-melee 1d6 M T - bleed, grip Y Y 0 4 head