Sea Troll (Uztagor) RQG

(Generated 4 times)
Namelist None
Tags
Fantasy
Glorantha
Pamaltela
Sea
Uz
Rank Skilled
Race Sea Troll
Cult rank None
Notes Regenerate 1 point (RQ6: pg 312-316) . Do not regenerate wounds taken in daylight. GB pg 42 Anaxial's Annex. Sea trolls are aberrant creatures which resemble uzko except for their slim hairless bodies and webbed hands and feet. They have lost the typical troll ability to eat inorganic material such as rocks, and, while they can still eat a wide range of organic matter, they prefer to eat meat. Although they breathe water and can move swiftly when required, they are generally clumsy swimmers, and move more like a frog than a fish or dolphin.
CreatorGryphaea
Stats
STR 2d6+12
CON 2d6+6
SIZ 3d6+12
DEX 3d6
INT 2d4
POW 2d6
CHA 2d6
D20Hit locationArmor
01-03 Right leg 4
04-06 Left leg 4
07-09 Abdomen 4
10-12 Chest 4
13-15 Right Arm 4
16-18 Left Arm 4
19-20 Head 4
Attributes
Movement 8 (10 swimming)
Natural armor No

Non-random features

ListFeature
Ability ***Dark Sight*** ' see’ normally in any level of limited light, even its complete absence.
Ability ***Chaos Aura*** Tainted by the Chaos rune and other Chaotic creatures can sometimes recognise this. When encountering a creature of Chaos, it can attempt a Willpower roll. If successful, the creature will not be attacked by its enemy, so long as it does not take any hostile action.
Ability ***Regenerate*** The creature is able to regenerate Hit Points lost to damage. The speed of regeneration varies depending upon the creature. Default is 1 HP / Location / Round (not turn). Unless specifically noted, regeneration does not replace lost limbs, and the severing of a vital location (head, chest or abdomen) will still result in death
Ability ***Swimmer*** Automatically succeeds in everyday moving and manoeuvring whilst swimming unless attempting an unusually difficult task. May substitute the Swim skill for Athletics and Evade rolls whilst in water (Mythras Core 214-218)
Ability ***Amphibious*** Can breathe both underwater and on dry land

Standard skills

Athletics STR+DEX Brawn STR+SIZ+20 Endurance CON+CON+30+2D10
Evade DEX+DEX Perception INT+POW Stealth DEX+INT+30+2D10
Swim STR+CON Unarmed STR+DEX Willpower POW+POW+50

Combat styles

Claw & BiteSTR+DEX+30

Weapon options

1-handed weapons

Amount: 2
Claw (1)
Bite (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Claw 1h-melee 1d6 L M - Y N 4 6
Bite 1h-melee 1d10 L L - Y N 4 6