Leech, Big

(Generated 131 times)
Namelist None
Rank Rabble
Race Leech, Giant
Cult rank None
Notes Can bypass all armour, unless fully sealed. Must succeed in an attack roll to latch onto prey. Note: size is 1, the size listed as its stat is the maximum fatigue levels it can drain. take 15 mins to drain 1 fatigue level. The initial attack and follow up blood drain may not be noticed (perception roll vs stealth) until the character become substantially impeded. (tired or above)at which point it become obvious something is wrong, just not what is causing it. The 'giant' leech,can grow to 450 mm (17.7 in) in length and 100 mm (3.9 in) in width. As adults, these leeches are a greyish-brown colour, as opposed to juveniles, which do not have a uniform colour, but rather, a noncontinuous stripe of colour, and patched colouring. The leech produces the anticoagulant protease hementin from its salivary glands. Once bitten it will continue to drain blood until full or removed. The use of fire or salt on a leech causes it to drop off, but it also cause it to vomit up its meal into the open wound which may cause an infection. risk is normal endurance roll. Best thing is to leave it till it is full and falls off. That might be fine for a regular leech but this is a big leech. Simply sliding a fingernail or blade under the anterior sucker and the leech will let go and take its 10cm long proboscis with it. Unlike the jawed leeches that bite using two or three rows of jaws(depending on the species) set in either a V for the two jawed leeches or an upside down Y fashion for the three jawed leeches, this particular leech has a hypodermic needle lying in wait inside its mouth. When prey comes within range they extend their proboscis like a spear. Once the leech is attached to the prey, the proboscis then functions much like a straw that releases anticoagulants and starts to suck up the blood at a surprising rate. (in game terms a 1/2 pint every 15 mins, with each 1/2 pint being 1 fatigue level). When removed the anticoagulants do not stop working and unless treated with a hard 1st aid roll, the victim will lose another fatigue level before the bleeding stops (per wound)
STR 1d6+3
CON 1d6+3
SIZ 1d2+1
DEX 2d6
INT 2d6+1
POW 1d6
D20Hit locationArmor
01-20 Body 1
Movement 1
Natural armor Yes

Non-random features

Ability ***Adhering*** Can move on vertical surfaces and even on a ceiling at half normal Movement rate.
Ability ***Blood Drain*** Victim suffers from either internal bleeding or surface haemorrhaging which leads to the effects described in the Blood Loss section on page 71. At the start of each Combat Round the recipient loses one level of Fatigue, until they collapse and possibly die.
Ability ***Camouflaged*** Attempts to spot suffer a penalty to Perception of two difficulty grades.
Chaotic feature Boneless - The creature possesses resilient, malleable cartilage rather than bone. It can squeeze through any size of gap and takes no damage from any fall.
Ability ***Slippery*** Attempts to grapple, entangle or grip suffer a Formidable difficulty penalty

Standard skills

Athletics STR+DEX Brawn STR+SIZ Endurance CON+CON
Evade DEX+DEX Perception INT+POW Stealth DEX+INT+3d10+20
Unarmed STR+DEX Willpower POW+POW

Combat styles


Weapon options

1-handed weapons

Amount: 1
Bite + Drain (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Bite + Drain 1h-melee 1 S T - N Y 1 4 body