Charnjibber - Early Season

(Generated 60 times)
Namelist None
Rank Skilled
Race Charnjibber - Early Season
Cult rank None
Notes AiG. GB pg 14-15. Charnjibber that has eaten a Gulper GB pg 22-23 Insides have +3 armor. . Tries to Grapple with tentacles. If hitpoints 0 then lies still for a few days while evolving to the previous form of prey. Dissolving/burning just delays. Hacking a part devolves each limb separately. +2 AP due to multi limbed
STR 3d6+12
CON 3d20
SIZ 2d6+12
DEX 3d6
INT 2d6+4
POW 2d6+12
D20Hit locationArmor
01-02 Right Hind leg 6
03 Left Hind Leg 6
04-05 Tentacle 1 6
06-07 Hindquarters 6
08-09 Tentacle 2 6
10 Forequarters 6
11-12 Tentacle 3 6
13-14 Tentacle 4 6
15-16 Left Wing 6
17-19 Head 6
20 Tentacle 5 6
Movement 2
Natural armor Yes

Additional features

Chaotic feature POW+POW+POW% View items
Chaotic feature POW+POW+POW% View items
Chaotic feature POW+POW+POW% View items

Non-random features

Ability ***Multi-Limbed*** Additional Combat Action per extra pair of limbs (beyond the first) it can bring to bear during combat
Ability ***Engulfing*** The max size of victim is figured as half the creature’s own SIZ, but may be less than this depending on the creature’s physiology. Engulfed victim suffers at least one damage roll based on the creature’s bite attack before being swallowed – the time spent chewing depends on the creature and how sensitive its innards are. If still alive a swallowed victim will begin to suffocate. Often victim lacks the mobility to move inside the digestive tract or the creature is so large that he will die long before he can cut its way out.
Ability ***Indefatigable*** Immune to detrimental effects of Serious Wounds and any Major Wounds to non-vital Hit Locations. Can be incapacitated by a Major Wound to head, torso or some other significant body part
Ability ***Chaos Aura*** Tainted by the Chaos rune and other Chaotic creatures can sometimes recognise this. When encountering a creature of Chaos, it can attempt a Willpower roll. If successful, the creature will not be attacked by its enemy, so long as it does not take any hostile action.
Ability ***Grappler*** Successful attack = Grapple + damage. Parried attack = Grip vs opponent limb or Pin Weapon on weapon. Uses brawn to resist victim breaking free. (Mythras Core 214-218)

Standard skills

Athletics STR+DEX Brawn STR+SIZ Endurance CON+CON
Evade DEX+DEX Perception INT+POW Willpower POW+POW

Combat styles

Hold and GulpSTR+DEX

Weapon options

1-handed weapons

Amount: 2
Gulp (1)
Tentacle (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Gulp 1h-melee 1d6 M M - Engulf Y Y 0 0 Head
Tentacle 1h-melee 1d4 M M - Grip Y Y 0 0 Tentacle