Charnjibber - Late season

(Generated 46 times)
Namelist None
Tags
Aig
Chaos
Errinoru
Glorantha
Pamaltela
Rank Veteran
Race Charnjibber - Late season
Cult rank None
Notes GB pg 14-15. Charnjibber that has eaten a titanothere Tries to Grapple with tentacles. Cannot be incapacitated or made unconscious. If hitpoints 0 then lies still for a few days while evolving to the previous form of prey. Dissolving/burning just delays. Hacking a part devolves each limb separately. +2 AP due to multi limbed
Creatorhkokko
Stats
STR 4d6+37
CON 3d6+12
SIZ 4d6+37
DEX 2d6
INT 7
POW 2d6+12
CHA
D20Hit locationArmor
01-02 Right Hind leg 8
03 Left Hind Leg 8
04-05 Tentacle 1 8
06-07 Hindquarters 8
08-09 Tentacle 2 8
10 Forequarters 8
11-12 Tentacle 3 8
13-14 Tentacle 4 8
15-16 Left Fore Leg 8
17-19 Head 8
20 Tentacle 5 8
Attributes
Movement 8
Natural armor Yes

Additional features

FeatureProbability
Chaotic feature POW+POW+POW% View items
Chaotic feature POW+POW+POW% View items
Chaotic feature POW+POW+POW% View items

Non-random features

ListFeature
Ability ***Trample*** - Roll on Athletics to trample beings with up to half its SIZ. Damage = 2x creature’s base Damage Modifier. Increases the Size of the attack by one step. If immobile may trample a prone opponent by using an Action Point. Trample is Free Action if moving or charging over an opponent
Ability ***Chaos Aura*** Tainted by the Chaos rune and other Chaotic creatures can sometimes recognise this. When encountering a creature of Chaos, it can attempt a Willpower roll. If successful, the creature will not be attacked by its enemy, so long as it does not take any hostile action.
Ability ***Grappler*** Successful attack = Grapple + damage. Parried attack = Grip vs opponent limb or Pin Weapon on weapon. Uses brawn to resist victim breaking free. (Mythras Core 214-218)
Ability ***Indefatigable*** Immune to detrimental effects of Serious Wounds and any Major Wounds to non-vital Hit Locations. Can be incapacitated by a Major Wound to head, torso or some other significant body part

Standard skills

Athletics STR+DEX Brawn STR+SIZ Endurance CON+CON+20+2D10
Evade DEX+DEX Perception INT+POW Willpower POW+POW+20+2D10

Combat styles

Trample and TentaclesSTR+DEX+20+2D10

Weapon options

1-handed weapons

Amount: 4
Tentacle (1)
Trample (1)
Rear and Plunge (1)
Charge (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Tentacle 1h-melee 0 H L - Grip, Take Weapon Y Y 0 0 Tentacle
Trample 1h-melee 10d6 E VL - Bash, Stun Location Y Y 0 0 Leg
Rear and Plunge 1h-melee 2d6 E VL - Bash, Stun Location Y Y 0 0 Leg
Charge 1h-melee 1d6 E VL - Bash, Stun Location Y Y 0 0 Fore