Ghoul, Naporite
(Generated 134 times)Namelist | None |
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Tags | |
Rank | Veteran |
Race | Ghoul |
Cult rank | None |
Notes | Active hunters unlike standard ghouls. Infused with a frenzied undead restless spirit. Small but high mobility and hits hard, enjoys the crisp night air as it chases it's prey. Strictly active during the night. Shrill distinctive scream in the night the hint they have found a prey to follow. Abilities: Infection - If a ghoul’s bite penetrates armour the victim must make an unopposed Endurance roll to resist infection. Failing the roll means the victim is infected with the spirit curse that will create a new ghoul upon death, even years later. A standard ghoul tactic is to grip an opponent with its hands and then target an area of exposed flesh. Once it has bitten it releases and flees, attempting to find somewhere to skulk until a threat has passed and it can resume feeding. (RQ pg 355-356) Regeneration - Heals one location 1 wound per turn if eaten/bitten within 1 min. Fear - Any living creature that sees the Napor Ghoul test Willpower for be struck with fear for a turn and all further actions must be used to flee from the Naporite Ghoul. Formidable Natural Weapons - Can Attack an parry with natural weapons shrugging off damage of manufactured weapons. |
Creator | SFLucid |
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Non-random features
List | Feature |
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Ability | ***Undead***: Immune to fatigue effects. No detrimental effects of serious and major wounds even though can lose locations. Major Wound to head or chest (choose) will destroy the undead. (Mythras Core 214-218) |
Ability | ***Death Sense*** In tune with the powers of death, the crea- ture can sense the death of living things and dead flesh at a range of up to half its INT or INS in kilometres. |
Ability | ***Night Sight*** Partial darkness as illuminated and darkness as partial darkness.(Mythras Core 214-218) |
Ability | ***Burrower*** Can tunnel through the specified ground type at its normal Movement rate |
Ability | ***Leaper*** The creature uses Leaping attacks as described on page 152 of the Combat chapter, but can combine the leap with a physical attack such as a claw or bite. If the leaping creature wins the opposed leap attack roll, it automatically inflicts damage for one of its natural weapons on the target. This damage cannot be parried except by Passive Blocking. |
Standard skills
Athletics | STR+DEX+30 | Brawn | STR+SIZ+20 | Endurance | CON+CON+20 |
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Evade | DEX+DEX+30 | Perception | INT+POW+20 | Stealth | DEX+INT+30 |
Willpower | POW+POW+10 |
Combat styles
Ghoul Bite and Claws | STR+DEX+30 |
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Weapon options
1-handed weaponsAmount: 2
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2-handed weaponsAmount: 0 |
Ranged weaponsAmount: 0 |
ShieldsAmount: 0 |
Custom weapons
Name | Type | Damage | Size | Reach | Range | SpecialFX | Dam. mod. |
Natural weapon |
AP | HP |
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Bite | 1h-melee | 1d6 | S | T | - | None | Y | Y | (As Head) | |
Claws | 1h-melee | 1d4 | M | T | - | None | Y | Y | (As Arms) |