Charnjibber - Mid season
(Generated 45 times)
| Namelist | None |
|---|---|
| Tags | Aig Chaos Errinoru Glorantha Pamaltela
|
| Rank | Skilled |
| Race | Charnjibber - Mid Season |
| Cult rank | None |
| Notes | AiG GB pg 14-15. Charnjibber that has eaten a lion. Tries to Grapple with tentacles. Cannot be incapacitated or made unconscious. If hitpoints 0 then lies still for a few days while evolving to the previous form of prey. Dissolving/burning just delays. Hacking a part devolves each limb separately. POWx3 to have a Chaos Feature, roll again and add new Chaos Feature until roll goes above POWx3. Usually solitary + 2 AP due to Tentacles |
| Creator | hkokko |
|
|
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Additional features
| Feature | Probability | |
|---|---|---|
| Chaotic feature | POW+POW+POW% | View items |
| Chaotic feature | POW+POW+POW% | View items |
| Chaotic feature | POW% | View items |
| Chaotic feature | POW+POW+POW% | View items |
Non-random features
| List | Feature |
|---|---|
| Ability | ***Multi-Limbed*** Additional Combat Action per extra pair of limbs (beyond the first) it can bring to bear during combat |
| Ability | ***Indefatigable*** Immune to detrimental effects of Serious Wounds and any Major Wounds to non-vital Hit Locations. Can be incapacitated by a Major Wound to head, torso or some other significant body part |
| Ability | ***Intimidate*** May intimidate opponents as a prelude to combat or to avoid it altogether. Unopposed Willpower roll - a failure - spend the next round moving farther from creature. Fumble - flee at max speed. A critical ignore intimidation during that encounter. Continues for as long as the creature continues to act in a threatening manner |
| Ability | ***Chaos Aura*** Tainted by the Chaos rune and other Chaotic creatures can sometimes recognise this. When encountering a creature of Chaos, it can attempt a Willpower roll. If successful, the creature will not be attacked by its enemy, so long as it does not take any hostile action. |
| Ability | ***Night Sight*** Partial darkness as illuminated and darkness as partial darkness.(Mythras Core 214-218) |
| Ability | ***Grappler*** Successful attack = Grapple + damage. Parried attack = Grip vs opponent limb or Pin Weapon on weapon. Uses brawn to resist victim breaking free. (Mythras Core 214-218) |
Standard skills
| Athletics | STR+DEX+3D10 | Brawn | STR+SIZ+10+2D10 | Endurance | CON+CON+10+2D10 |
|---|---|---|---|---|---|
| Evade | DEX+DEX+10+2D10 | Perception | INT+POW+20+2D10 | Willpower | POW+POW+30+2D10 |
Combat styles
| King of the Beasts - Mutated | STR+DEX+20+2D10 |
|---|
Weapon options
1-handed weaponsAmount: 3
|
2-handed weaponsAmount: 0 |
Ranged weaponsAmount: 0 |
ShieldsAmount: 0 |
Custom weapons
| Name | Type | Damage | Size | Reach | Range | SpecialFX | Dam. mod. |
Natural weapon |
AP | HP |
|---|---|---|---|---|---|---|---|---|---|---|
| Tentacle | 1h-melee | 0 | L | M | - | Grip, Take Weapon | Y | Y | Tentacle | |
| Bite | 1h-melee | 1d8 | L | L | - | Bleed | Y | Y | Head | |
| Claw | 1h-melee | 1d6 | M | M | - | Bleed, Grip | Y | Y | Leg | |
