Ghost pirate captain

(Generated 179 times)
Namelist None
Rank Skilled
Race Haunt
Cult rank None
Notes 'There is a shimmer in the air and the ghostly form of the pirate captain appears. He turns to face you all, a grotesque sneer on his face distorted by a long black scar running down the left side of it. He swings his cutlass at you and even though it doesn’t connect you feel the pain of it cut deep into your body.' He is tied to the treasure he buried when alive. Wither: The spirit is able to physically damage corporeal beings. For the cost of 1 Magic Point, the spirit can make a single attack with a skill equal to whatever Combat Style or Unarmed skill it possessed before death. The blow inflicts damage equal to its usual Spirit Damage that ignores all non-magical parries and physical armour. Magical Armour Points reduce damage as normal. damage is 1d8 or 1d10 depending on combat skill. Miasma: The spirit can magically induce feelings of dread and horror toanyone within range of its aura. Each wave of miasma costs the spirit 1 Magic Point.
INT 2d6+6
POW 1d6+12
CHA 3d6
D20Hit locationArmor
Movement 6
Natural armor No

Non-random features

Spirit Ability:Unlife Rune ***Recurring*** A dissipated spirit can reform. Intensity = days plus recuperate its Magic Points. Seeks often retribution for dissipation.

Standard skills

Perception INT+POW Willpower POW+POW+50

Magic skills

Folk Magic POW+CHA+50

Custom skills

spirit combat POW+CHA+50

Folk spells

Amount: 2
SpellProb.   SpellProb.   SpellProb.   SpellProb.   
Miasma 6 Wither 6