yellow guard hunter
(Generated 654 times)Namelist | None |
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Tags | |
Rank | Master |
Race | Vampire |
Cult rank | None |
Notes | weapons hunters whip traits (Entrapping Offensive Flexible) talents Remise attacks Batter Aside +10% quality bonus to hit with all weapons |
Creator | torvak |
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Non-random features
List | Feature |
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Ability | ***Blood Sense*** Traces of blood can be sensed at a distance of half its INS in kilometers.(Mythras Core 214-218) |
Ability | ***Life Sense*** Aware of any form of within a Willpower number of metres. Perception roll and touch - learns injuries, Fatigue level and if poisoned or diseased |
Ability | ***Night Sight*** Partial darkness as illuminated and darkness as partial darkness.(Mythras Core 214-218) |
Ability | ***Leaper*** The creature uses Leaping attacks as described on page 152 of the Combat chapter, but can combine the leap with a physical attack such as a claw or bite. If the leaping creature wins the opposed leap attack roll, it automatically inflicts damage for one of its natural weapons on the target. This damage cannot be parried except by Passive Blocking. |
Standard skills
Athletics | STR+DEX+40 | Brawn | STR+SIZ+45 | Endurance | CON+CON+30 |
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Evade | DEX+DEX+65 | Perception | INT+POW+73 | Stealth | DEX+INT+45 |
Unarmed | STR+SIZ+45 | Willpower | POW+POW+65 |
Magic skills
Meditation | CON+POW+POW+30 | Mysticism | POW+POW+CON+30 |
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Professional skills
Acrobatics | DEX+DEX+65 | Track | INT+CON+40 |
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Combat styles
Primary Combat Style | STR+DEX+53 |
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Weapon options
1-handed weaponsAmount: 100
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2-handed weaponsAmount: 6
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Ranged weaponsAmount: 6
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ShieldsAmount: 0 |
Custom weapons
Name | Type | Damage | Size | Reach | Range | SpecialFX | Dam. mod. |
Natural weapon |
AP | HP |
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hunters dragonslayer pistol | ranged | 2d8+2 | - | - | 10/50/200 | sunder drop foe | N | N | 5 | 4 |
hunters repeting crossbow 6 | ranged | 1d6+2 | L | - | 20/100/200 | sunder impale | N | N | 4 | 5 |
hunters repeting crossbow 3 | ranged | 1d10+2 | H | - | 20/150/300 | impale sunder | N | N | 4 | 5 |
hunters whip | 1h-melee | 1d6+2 | M | VL | Entrapping Offe | Entangle, Stun Location bleed take weapon | Y | N | 3 | 9 |
hunters keskinmesser | 1h-melee | 1d6+4 | M | M | - | bleed | Y | N | 7 | 13 |
hunters claw | 1h-melee | 2d4+2 | L | S | - | bleed sunder grip | Y | Y | 7ap leftarm | |
hunters blade | 2h-melee | 1d10+2 | L | L | - | sunder bleed impale barbed | Y | N | 7 | 15 |
hunters 1h crossbow | ranged | 1d10+3 | H | - | 20/150/300 | impale sunder | N | N | 4 | 5 |