Drakkar Elite Nenshadim

(Generated 30 times)
Namelist Generic fantasy names (View names)
Tags
Rank Veteran
Race Human
Cult rank None
Notes ELITES - Naval marines Nenshadim – Naval marines. These leather-clad warriors are the naval equivalent of theDarshadza. Spiked armour: Adding long spikes to specific areas of armour can make any style of armour into a risky proposition for opponents relying on Unarmed and natural attacks. Anyone that strikes a section of the body covered by a spiked armour segment with his bare flesh will suffer 1D3 damage. Also, grappling with or being grappled by someone who is wearing spiked armour segments will inflict 1D4 damage each round to a random Hit Location. Spiking armour adds 1 ENC worth of spikes and rivets to the weight of the armour; it also increases the Armour Penalty by 1 – even though the armour itself gains no additional AP. Only on chest, head and abdomen.
Creatorskarza
Stats
STR 2d4+12
CON 2d4+12
SIZ 1d8+12
DEX 1d6+12
INT 2d6+6
POW 3d6
CHA 3d4
D20Hit locationArmor
01-03 Right leg 3
04-06 Left leg 3
07-09 Abdomen 3
10-12 Chest 3
13-15 Right arm 3
16-18 Left arm 3
19-20 Head 3
Attributes
Movement 7
Natural armor No

Standard skills

Athletics STR+DEX+2d10+40 Brawn STR+SIZ+2d10+45 Endurance CON+CON+2d10+40
Evade DEX+DEX+2d10+20 Perception INT+POW+2d10+20 Stealth DEX+INT+2d10
Swim STR+CON+2d10+40 Unarmed STR+DEX+2d10+40 Willpower POW+POW+3d10+40

Combat styles

Sure footed and underwater combatSTR+DEX+2d10+45

Weapon options

1-handed weapons

Amount: 1d2+1
Broadsword (20)
Hatchet (25)
Falchion (50)
Mace (20)
Barbed Spear (0)
Dark Axe (0)
Serrated Sword (50)
Spiked armour (1000)

2-handed weapons

Amount: 0
Great axe (100)
Glaive (25)
Great Hammer (20)
Great Sword (100)
Halberd (25)
Black Star (0)
Serrated Glaive (0)

Ranged weapons

Amount: 1d2-1
Light crossbow (1)
Dagger (3)
Hatchet (3)

Shields

Amount: 1d2-1
Buckler Shield (1)
Target Shield (5)
Viking Shield (1)
Darkmoon Shield (0)

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Barbed Spear 1h-melee 1d8+1 M L - Impale Y N 4 5
Dark Axe 1h-melee 1d6+1 M M - Bleed, Disarm Y N 5 10
Black Star 2h-melee 1d10+1 L L - Impale, Stun Location, Sunder Y N 6 10
Serrated Sword 1h-melee 1d8+1 M M - Bleed, Impale Y N 5 10
Serrated Glaive 2h-melee 1d10+3 L L - Bleed, Sunder Y N 3 10
Darkmoon Shield shield 1d4 H S - Bash, Stun Loc, Passive Block 5 loc's Y N 6 16
Spiked armour 1h-melee 1d3+1 S T - see text Y Y 0 0 location