Ghost (King Beregor)

(Generated 174 times)
Namelist None
Tags
Rank Skilled
Race Bone Wraith
Cult rank None
Notes He will appear suddenly and silently whenever anyone digs into the burial ground of his subjects or enters his crypt. His aim is to scare off intruders; to do so he will display his fiercest visage and rear back his sword menacingly as he charges forward. The combination of seeing his fiery looks and feeling the cold, clammy effect of his sword passing through the body should cause an inexperienced adventurer to either free in his tracks for one or two rounds or flee immediately with great speed. Contact with the ghostly sword will cause the victim to lose 1 Constitution point, or 2 points if the results would normally indicate a Critical hit, and also causes a level of fatigue on any who fail an opposed endurance roll vs the hit. Even a hardy adventurer will feel uneasy under such circumstances and will have to force himself to keep his ground. If intruders are in the crypt, and the King's efforts to scare them off has failed, he will drift off to the trapped doors leading to his burial room (19) and disappear through them, in the hope of enticing the intruder(s) to go there instead of to his son's burial room. NOTE: If Arfandhil, wearing the amulet (which will have to be secured from Caldamir, of course), enters the tomb, King Beregor will let him and his companions pass. Attacks bypass all except magical defence. Ignore STR, CON and DEX stats.
Creatorskarza
Stats
STR 10
CON 20
SIZ
DEX 10
INT 2d6+6
POW 1d6+12
CHA 2d6+6
D20Hit locationArmor
01-20 Body 0
Attributes
Movement 6
Natural armor No

Non-random features

ListFeature
Ability ***Fatigue Drain*** Drains a level of Fatigue from victims
Ability ***Life Sense*** Aware of any form of within a Willpower number of metres. Perception roll and touch - learns injuries, Fatigue level and if poisoned or diseased
Ability ***Immunity to non magical weapons***

Standard skills

Athletics STR+DEX+6D10+20 Brawn STR+SIZ+20+4D10 Endurance CON+CON
Evade DEX+DEX+30+4D10 Perception INT+POW+30+4D10 Stealth DEX+INT+20+4D10
Unarmed STR+DEX Willpower POW+POW+50

Combat styles

ghostly defence (spirit combat)POW+CHA+50

Weapon options

1-handed weapons

Amount: 2
ghostblade (1)
Spirit Combat (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
ghostblade 1h-melee 1 or 2 con M M - None N N 0 0
Spirit Combat 1h-melee 1d8 - - - Y N 0 0