Giant Eagle (lesser)

(Generated 97 times)
Namelist None
Rank Veteran
Race Eagle, Giant
Cult rank None
Notes Massive creatures of the air, the Great Eagles are magnificently large. The wingspans of these creatures range from 20'- 40' for the minor variety, 40'-60' for the lesser, up to a breathtaking 120'-180' for the greater Great Eagles. In shape and coloring, they are akin to their smaller cousins, the standard eagles of the wild. Absolute rulers of the sky, the Great Eagles build their eyries in the peaks and crags of the loftiest mountains. Great Eagles, in whatever abode they take up, are often fierce, noble enemies of evil. They will often patrol the lands wherein they reside, observing all that passes, and perhaps providing aid to those in need when it suits the propriety of these creatures. From time to time, Great Eagles have been known to provide transport for those in desperate need, but this is not something to be counted upon by those who might seek Great Eagles for just his purpose. Great Eagles decide who they will indulge on a case-by-case basis. As a mount, Great Eagles can carry from 200 pounds/90 kg/55 ENC. (Minor); 600 pounds/275 kg/165 ENC. (Lesser), to 1,500 pounds/680 kg/410 ENC. (Greater), and gives the rider a special bonus of +10 to all Riding manuevers. Great Eagles use their sharp sight, hooked beak, vice-like talons, and great battering wings to vanquish lesser foes, while the eagle’s wisdom and knowledge allied with strategic expertise is often enough to defeat greater adversaries.
STR 6d6+21
CON 5d6+15
SIZ 6d6+21
DEX 3d6+12
INT 2d6+9
POW 3d6
CHA 3d6
D20Hit locationArmor
01-03 Right leg 3
04-06 Left leg 3
07-10 Abdomen 3
11-14 Chest 3
15-16 Right Wing 3
17-18 Left Wing 3
19-20 Head 3
Movement 4m (15m flying)
Natural armor Yes

Non-random features

Ability ***Diving Strike*** Increases both the Size of the attack and the creature’s Damage Modifier by one step, for this attack only. Once per round. Must be at least one full round of Movement above its target (or possibly below if submerged) in order to use the diving strike.
Ability ***Grappler*** Successful attack = Grapple + damage. Parried attack = Grip vs opponent limb or Pin Weapon on weapon. Uses brawn to resist victim breaking free. (Mythras Core 214-218)
Ability ***Flyer*** May substitute the Fly skill for Evade whilst fighting aloft. Only rolls Fly skill when attempting unusually difficult task
Ability ***Formidable Natural Weapons*** - Can actively parry or deflect attacks using its natural weapons. (Mythras Core 214-218)
Ability ***Perceptive (Sight) *** extremely perceptive. can roll one Difficulty Grade easier when using perception skill involving sight

Standard skills

Athletics STR+DEX+1d10+20 Brawn STR+SIZ+1d10+20 Endurance CON+CON+2d10+30
Evade DEX+DEX+1d10 Perception INT+POW+2d10+40 Stealth DEX+INT+1d10+20
Willpower POW+POW+2d10+20

Custom skills

Fly STR+CON+50 passion: good POW+POW+2d10+20 Passion: Aloof POW+POW+2d10+20

Combat styles

Death From The AboveSTR+DEX+2d10+10

Weapon options

1-handed weapons

Amount: 3
Peck (1)
Claw (1)
Wing Buffet (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 1
Dropped rock (1)


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Peck 1h-melee 1d8 H L - sunder Y Y 4 9 head
Claw 1h-melee 1d6+1 H L - grip. bleed Y Y 4 9 leg
Wing Buffet 1h-melee 1d10 H VL - bash Y Y 4 9 wing
Dropped rock ranged 1d8+1d6 per 3 m L M varies sunder N N 6 4