Orveltor (Hornilian Swamp Goblin) Warrior

(Generated 51 times)
Namelist None
Rank Skilled
Race Orveltor (Hornilian Swamp Gobl
Cult rank None
Notes GB pg 34-35, 20 Anaxial's Annex. The orveltor are the largest and most common of the western slorifings. They are vaguely humanoid in shape, but possess three flexible, flattened arms, with the third sprouting from the abdomen roughly where a human navel would be. They have two legs, which are gnarled, twisted and covered in bark. Their stocky bodies are covered in green fuzz, although their flattened and wrinkled head is grey and quite hairless. Young orveltor live in water filled burrows, and do not surface and begin to breathe air until they reach adulthood. Thus, unlike most other slorifings, the orveltor are not normally accompanied by their young. Orveltor are relatively peaceful, so long as they do not perceive the vegetation and wildlife of their swamps being threatened. They rarely deal with humans however, for each race finds the other alien (not to mention ugly) and difficult to understand. They often have limnades as allies, and prefer to learn healing and plant related magics to those associated with combat, although they will not ignore the latter entirely. In combat, orveltor will first seek to intimidate enemies into leaving, through superior numbers or demonstration of magic. If this fails, one or two will hang back and use their magic to support their fellows, so that swamp weeds entangle their foes, and that the fighters may be augmented as necessary. The remainder will charge forward, and swim beneath the water to catch the intruders by surprise if possible. Orveltor usually fight with a sharp bamboo stilletto in each hand; they stab with two and use the third, stouter, stilletto to parry their opponent's blows.
STR 2d4
CON 1d6+12
SIZ 3d4
DEX 2d6+9
INT 3d6+3
D20Hit locationArmor
01-02 Right leg 2
03-04 Left leg 2
05-10 Body 0
11-13 Right Arm 0
14-16 Center Arm 0
17-19 Left Arm 0
20 Head 0
Movement 6, 8 Swimming
Natural armor Yes

Non-random features

Ability ***Multi-Limbed*** Additional Combat Action per extra pair of limbs (beyond the first) it can bring to bear during combat
Ability ***Swimmer*** Automatically succeeds in everyday moving and manoeuvring whilst swimming unless attempting an unusually difficult task. May substitute the Swim skill for Athletics and Evade rolls whilst in water (Mythras Core 214-218)

Standard skills

Athletics STR+DEX+20+2D10 Brawn STR+SIZ+2D10 Conceal DEX+POW
Endurance CON+CON Evade DEX+DEX Locale INT+INT
Perception INT+POW Stealth DEX+INT+20+2D10 Swim STR+CON+40+2D10
Unarmed STR+DEX+20+2D10 Willpower POW+POW

Magic skills

Folk Magic POW+CHA

Combat styles

Swamp AmbushSTR+DEX+10+3D10

Weapon options

1-handed weapons

Amount: 3
Right Stilletto (1)
Center Stilletto (1)
Left Stilletto (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Right Stilletto 1h-melee 1d6 S S - Bleed, impale Y N 2 5
Center Stilletto 1h-melee 1d6 S S - Bleed, impale Y N 2 5
Left Stilletto 1h-melee 1d4 S S - Bleed, impale Y N 2 5

Folk spells

Amount: 1d4
SpellProb.   SpellProb.   SpellProb.   SpellProb.   
Bladesharp 1 Heal 1 Mobility 1