List | Feature |
Ability |
***Adhering*** Can move on vertical surfaces and even on a ceiling at half normal Movement rate. |
Combat Style Trait- Close Combat |
***Excellent Footwork*** When fighting on slippery, wobbling surfaces the user can ignore the skill cap placed on combat rolls by the Acrobatics skill. Mythras pg 89 |
Combat Style Trait- Unarmed |
***Immobilise*** When you have someone grappled or entangled, in lieu of damage you may use your action to try to immobilise the hit location you are grappling. Roll your Combat Style opposed by your target’s Endurance; if successful, adjudicate like the Stun Location Special Effect (Mythras page 99), but this does not need a level of success to employ and only lasts for as long as you maintain the grapple.Mythic Constantinople |
Ability |
***Blood Drain*** Victim suffers from either internal bleeding or surface haemorrhaging which leads to the effects described in the Blood Loss section on page 71. At the start of each Combat Round the recipient loses one level of Fatigue, until they collapse and possibly die. |
Ability |
***Autonomous*** Can lose or self sever an appendage without suffering the Major Wound effects. Can be done for limbs, tails or wings. |
Ability |
***Entangling*** Restricts the movements of those within melee range, who must succeed in an unopposed Brawn roll to avoid being rendered physically helpless each round. |
Ability |
***Web*** Touching the web glues limb to strand unless one time Brawn vs stickiness (Spider's Endurance) Has & AP and HP 0.5x spider Size. Attempting to cut free exposes the tool or weapon used to the same process. Web is not flammable. |
Ability |
***Terrifying*** Unopposed Willpower roll. Success -- - shaken for one round and cannot act offensively. Failure - flee in terror. Fumble collapse unconscious from the shock. Critical success - act unhindered. Once per encounter. |
Ability |
***Echolocation*** Can perceive others that may be either motionless or hidden making stealth roll two grades more difficult
|
Ability |
***Formidable Natural Weapons*** - Can actively parry or deflect attacks using its natural weapons. (Mythras Core 214-218) |
Ability |
***Immunity to mind affecting magic*** |
Ability |
***Leaper*** The creature uses Leaping attacks as described on page 152 of the Combat chapter, but can combine the leap with a physical attack such as a claw or bite. If the leaping creature wins the opposed leap attack roll, it automatically inflicts damage for one of its natural weapons on the target. This damage cannot be parried except by Passive Blocking. |
Combat Style Trait- Close Combat |
***Knockout Blow*** When attacking with surprise treat any Stun Location as lasting minutes instead of turns. Mythras pg 89 |
Combat Style Trait- Unarmed |
***Unarmed Prowess*** Permits the user to treat his Unarmed blocks and parries as ‘Medium’ sized, enabling him to better defend himself from armed opponents. Mythras pg 89 |
Ability |
***Multi-Limbed*** Additional Combat Action per extra pair of limbs (beyond the first) it can bring to bear during combat |