Gobbler

(Generated 118 times)
Namelist None
Tags
Aig
Dwarven
Glorantha
Rank Skilled
Race Gobbler
Cult rank Dedicated
Notes AIG +2 Action point. Abilities: Dwarven Material Sense, Dwarven Material Frenzy. For each point of target eaten add 1% to Paw attack skill. For each 10 points of target material eaten add 1 point to a stat. GB pg 20 RQG
Creatorhkokko
Stats
STR 2d6+12
CON 4d6+12
SIZ 3d6+12
DEX 2d6+8
INT 1d6+2
POW 3d6
CHA
D20Hit locationArmor
01-02 Right hind leg 7
03-04 Left hind leg 7
09-10 Right Rear Arm 7
09-11 Left Rear Arm 7
12-14 Right Front Arm 7
15-17 Left Front Arm 7
18-20 Head 7
Attributes
Movement 8
Natural armor Yes

Non-random features

ListFeature
Ability ***Adhering*** Can move on vertical surfaces and even on a ceiling at half normal Movement rate.
Ability ***Magic Sense*** detect magical emanations within a Willpower number of metres. If the creature touches another and makes a successful Perception roll, it learns of the target’s current magic points, carried enchantments and active spells.
Ability ***Multi-Limbed*** Additional Combat Action per extra pair of limbs (beyond the first) it can bring to bear during combat
Ability ***Frenzy*** When wounded or exposed to a particular substance Willpower roll or enter a frenzy. Duration = CON rounds. Combat actions only on attack or move towards combat - no spells, parries,evades. No fatigue, immune to mental control, no detrimental effects of Serious Wounds, although a Major Wound will still incapacitate.Press Advantage has no effect on it. If still alive, once the frenzy finishes the creature automatically gains a fatigue level of Exhausted.
Ability ***Earth Sense*** Perfect sense of direction, depth and orientation beneath ground and suffers no penalties to Perception rolls for underground environments.
Ability ***Construct*** Immune to fatigue effects. No detrimental effects of serious and major wounds even though can lose locations. Major Wound to head or chest (choose) will destroy the construct. Require no breath, food, water or any other requirement of life to function. No Willpower skill- immune to any form of mental or emotional domination. (Mythras Core 214-218)
Ability ***Burrower*** Can tunnel through the specified ground type at its normal Movement rate
Ability ***Perceptive (Smell) *** extremely perceptive. can roll one Difficulty Grade easier when using perception skill involving sight
Ability ***Multi-Limbed*** Additional Combat Action per extra pair of limbs (beyond the first) it can bring to bear during combat

Standard skills

Athletics STR+DEX+9D10 Brawn STR+SIZ+6D10 Endurance CON+CON+5D10
Evade DEX+DEX+4D10 Perception INT+POW+8D10 Stealth DEX+INT+5D10
Willpower POW+POW+5D10

Magic skills

Invocation INT+CHA+4D10 Shaping INT+POW+4D10

Combat styles

Tear and RendSTR+DEX+7D10

Weapon options

1-handed weapons

Amount: 2
Bite (1)
Claw (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Bite 1h-melee 1d6 H T - Damage Weapon, Sunder Y Y 0 0 Head
Claw 1h-melee 1d4 L M - Damage Weapon, Sunder Y Y 7 14 Claw

Sorcery spells

Amount: 1d4-2
SpellProb.   SpellProb.   SpellProb.
Bypass Armor 1 Damage Enhancement 1 Damage Resistance 1
Regenerate 1 Teleport 1