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ASSASINATE: During its first turn, the assassin has +25% on attack rolls against any creature that hasn't taken a turn. In addition, any hit the assassin scores against a surprised creature allows to choose critical effects.
EVASION: In area effect defence cases, a successful roll results in the character take no damage and a failed roll resulting in only half damage.
SNEAK ATTACK: The assasin can backstab in the same ways as a thief; their damage modifier increase three ranks.
Artful Dodger: possess fast reflexes and gain 1 extra Action Point, which may only be used to Parry or Evade. In addition, you may use the Evade skill to dodge a melee attack without falling prone. Against a ranged attack, you only end up prone if you fail the roll.
Climb Walls: may ignore 1 grade of difficulty to your Athletics roll when performing any attempt at climbing. In addition the Armour Penalty to Base Movement when climbing may be ignored.
Hide in Shadows: all Perception rolls to spot you are 1 difficulty grade harder.
Quick: The thief can add 2m (5 ft.) to her base movement rate. The metre/foot conversion is not exact, being simplified to better work with existing movement modifiers and battle grids.
Armour: padded leather with extra plates sown in on chest, abdomen and head.
Riscen is a short man of mixed descent with reddish-brown hair and light green eyes beneath thick eyebrows. He is a cunning, wicked thief who can affect a very charming manner, or a brave appearance, whenever it suits his purpose.
He travels about from place to place in the guise of almost any profession — whichever seems most appropriate for aiding or entertaining the local inhabitants. After gaining the trust of unsuspecting victims, he wil stop at nothing — not even murder — to make his gain. Yet he is a coward when directly confronted with danger.
Ganimer and his servant, a Northman named Jiord, have presently been masquerading as Troll hunters, traveling from farm to farm along the edge of the East-wood. In exchange for food, shelter, and a little reward money in advance, he disappears for a few hours each day and comes back with fanciful tales of daring attacks on Trolls whose great size and matchless ferocity would make even a host of the King's guardsmen blanch. By concocting bits of gossip about the neighbors and telling amusing stories, he can prolong their stay for several days after the farmers get skeptical about his Troll-hunting exploits. When he finally senses that one more Troll-raid on his host's barn will prove too dangerous to his person or his purse, he heads off quickly for new territory.
Ganimer is so practiced a liar that his sincerity will be doubted only by the most astute, if at all (until, of course, time gives him away). He can be counted on to bring up the rear of the expedition and to disappear if the going gets rough. He is a danger to anyone carrying something of value, or to anyone who has discovered the whereabouts of some bit of treasure. He is most likely to strike from behind or in the dark. He has no capacity for loyalty or self-sacrifice; he will easily sacrifice his servant, if necessary, to save himself in a pinch.
Ganimer will pretend to be an enthusiastic member of any expedition that he's with, as long as it is convenient. When serious trouble arises he will flee; but, when he's with others he will first direct at least one of them to engage in a frontal assault/defense, claiming that he will make a move to get to their opponent's rear.
When Riscen Ganimer is alone with anyone who is likely to be carrying something valuable, or when he wants to gain sole possession of some treasure that they know about, he will attack them from behind at the first opportunity (or even frontally if he has Jiord's help). If he meets with serious resistance he will seek to flee (or summon Jiord). If he can't get away or get help he will fight to protect himself — usually with dagger lunges at the legs and groin, or something thrown at the eyes. He is not a strong conventional fighter, and so will fight that way only as a last resort.
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