Stone Troll (Floid)

(Generated 6 times)
Namelist None
Rank Skilled
Race Troll, Mountain
Cult rank None
Notes Note: INT is INS, if you want a INT equivalent roll 1d6+1 Trolls can add their size to their strength for carry purposes (this allows them to carry two 200kg ponies) Stone Trolls vary widely in appearance (though all are between 8' and 10' tall). Very often they are mistaken for either Forest Trolls or Hill Trolls. The only distinguishing mark upon them is that they all have a large, dark patch of skin on their stomachs (similar to a birthmark). Stone Trolls travel in small bands (1-10) marauding the countryside. They make no permanent homes, and have no problem with trespassing on other Troll territory (though they hope to be in and out before anyone notices). What makes the Stone Trolls unique is the fact that they turn into stone if they are exposed to direct sunlight. Thus, they must always seek shelter in either a heavily-shaded wood or a shallow cave before the sunrises. Stone Trolls most often use their large fists and claws when attacking a foe. However, they are not opposed to using clubs or other simple weapons. In addition, they can hurl rocks up to 100' away. Stone Trolls are immune to naturally occurring heat and cold. In addition, they take half damage from all heat and cold attacks. Also stone trolls are so naturally tough any damage that goes through their rocky hide is reduced by 2 points, to minimum of 0. Floid lives to kill as much as he kills to live. Inside or out, he will pursue any potential victim with reckless abandon. He is the type to kill, eat, and belch first, then not bother to ask any questions at all. He uses a heavy club for his sport, believing it to be a more intimate weapon of destruction than others, and prefers, whenever possible, to finish of the wounded victims with just his hands and teeth. This enthusiasm, however, leaves him vulnerable to a carefully planned trap, and has more than once brought him close to missing his sunrise curfew. When the Trolls are fighting together (2 or 3), their extensive experience at coordinated attacks will add + 5 to their attack and defence skills.
STR 37
CON 26
SIZ 46
DEX 12
POW 10
D20Hit locationArmor
01-03 Right leg 3
04-06 Left leg 3
07-09 Abdomen 3
10-12 Chest 3
13-15 Right Arm 3
16-18 Left Arm 3
19-20 Head 3
Movement 8
Natural armor Yes

Non-random features

Ability ***Formidable Natural Weapons*** - Can actively parry or deflect attacks using its natural weapons. (Mythras Core 214-218)

Standard skills

Athletics 63 Brawn 111 Endurance 76
Evade 31 Perception 29 Unarmed 73
Willpower 32

Combat styles

Troll Squash!!74

Weapon options

1-handed weapons

Amount: 3
Club (1)
Claw swipe (1000)
Troll Bash (1000)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 1
Thrown Rock (100)


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Thrown Rock ranged 2d4 L M - Bash, Stun Y N 4 10
Claw swipe 1h-melee 1d6 L L - Bleed, Grip Y Y 3 10 arm
Troll Bash 1h-melee 1d8 L M - Bash Y Y 0 0 arm