Notes |
Note: INT is INS, if you want a INT equivalent roll 1d6+1
Trolls can add their size to their strength for carry purposes (this allows them to carry two 200kg ponies)
Stone Trolls vary widely in appearance (though all are between 8' and 10' tall). Very often they are mistaken for either Forest Trolls or Hill Trolls. The only distinguishing mark upon them is that they all have a large, dark patch of skin on their stomachs (similar to a birthmark).
Stone Trolls travel in small bands (1-10) marauding the countryside. They make no permanent homes, and have no problem with trespassing on other Troll territory (though they hope to be in and out before anyone notices).
What makes the Stone Trolls unique is the fact that they turn into stone if they are exposed to direct sunlight. Thus, they must always seek shelter in either a heavily-shaded wood or a shallow cave before the sunrises.
Stone Trolls most often use their large fists and claws when attacking a foe. However, they are not opposed to using clubs or other simple weapons. In addition, they can hurl rocks up to 100' away. Stone Trolls are immune to naturally occurring heat and cold. In addition, they take half damage from all heat and cold attacks. Also stone trolls are so naturally tough any damage that goes through their rocky hide is reduced by 2 points, to minimum of 0.
Gwilam the Troll is not exactly a gourmet, but he worships at the altar of food with a passion unsurpassed. He wields his heavy spear energeticaly to ensure that his god never goes long without a sacrificial victim.
Under no circumstances will he retreat from a fight with some potential meal, but he is just smart enough to attempt to chase his prey indoors or underground as sunrise nears. When indoors, especially in cramped places, he will lose some of his mobility.
In his own Troll hole, however, he will fight even more fiercely, for he is also enthusiastic about his possessions, and guards them jealously.
When the Trolls are fighting together (2 or 3), their extensive experience at coordinated attacks will add + 5 to their attack and defence skills. |