Broukolak - Undead

(Generated 31 times)
Namelist None
Rank Novice
Race Human
Cult rank None
Notes If broukolakes man wolf dead is not treated right they turn into undead in 40 days. When in this form they are immune to nonmagical attacks except for weapons made of black hawthorn - which causes minimum damage, double str and dex. Can shapeshifter into broukolak man beast form and into an animate shadow. Shadow This form cannot cross areas of bright light, nor enter a light-tight room, but it can slip under doors and jump from shadow to shadow by withdrawing its Manifestation power and travel- ling as a spirit. Use the Statistics of a wraith (Mythras page 153), but can initiate Spirit Combat on any person wholly in partial or deeper darkness, and on a win will often possess the individual. Must consume blood once a week like a regular vampire, and can only recover spent Magic Points if this blood is human. Their Crave Blood Passion no longer increases with each blood meal. ? Susceptibility to sunlight, suffering 1d6 Hit Points damage per round to each location it contacts. ? An undead broukolak only suffers from the catatonic weak- ness of other vampires from sunset Friday to sunset Satur- day, they otherwise have no need for sleep although must still avoid the sun during the day.
STR 4d6+7
CON 3d6
SIZ 2d6+6
DEX 4d6+7
INT 2d6+6
POW 3d6
CHA 3d6
D20Hit locationArmor
01-03 Right leg 0
04-06 Left leg 0
07-09 Abdomen 0
10-12 Chest 0
13-15 Right arm 0
16-18 Left arm 0
19-20 Head 0
Movement 6
Natural armor Yes

Non-random features

Ability ***Immunity to non magical weapons***
Combat Style Trait ***Body Slam*** After taking a turn of movement, you can engage an opponent with a crashing blow with your arm or shoulder. Make an opposed Athletics roll versus the defender’s Brawn or Evade. If you win, then the defender is automatically knocked down with you astride them. He suffers his own Damage Modifier (if any) in damage to a random location from the fall. If your Athletics fails, the defender has weathered or sidestepped the impact. If you win one or more levels of success you may select suitable Special Effects as per normal combat (Bash and Flurry are both popular). Mythic Constantinople
Ability ***Dark Sight*** ' see’ normally in any level of limited light, even its complete absence.
Ability ***Undead***: Immune to fatigue effects. No detrimental effects of serious and major wounds even though can lose locations. Major Wound to head or chest (choose) will destroy the undead. (Mythras Core 214-218)
Ability ***Vampiric*** Bite drains its victim’s blood, causing an increase in Fatigue levels.
Ability ***Gaze Attack(Domination)*** Direct eye contact (Willpower contest). Victim failure - remain motionless, unable to react or save themselves. Willpower vs Willpower or totally dominated. Although this power requires direct eye contact and the investment of a Magic Point, which the vampire does not recover until he lets the domination drop, until that time the victim can be controlled anywhere within a range of the vampire’s POW in kilo- metres. Whilst the victim may remain at the beck and call of its master, the vampire must actually concentrate to the exclusion of all else to actively control one of its servitors.
Ability ***Shape-shifter*** Can shape-shift to named forms. Costs it 1 Magic Point per shift. Cannot change SIZ unless specifically mentioned. Takes 1d6 rounds to complete.

Standard skills

Athletics STR+DEX+6d10 Brawn STR+SIZ+6d10 Endurance CON+CON+10d10
Evade DEX+DEX+6d10 Perception INT+POW+6d10 Unarmed STR+DEX+6d10
Willpower POW+POW+8d10

Custom skills

Crave Blood Passion POW+POW+10d10+30

Combat styles

Bloodthirsty RushSTR+DEX+6d10

Weapon options

1-handed weapons

Amount: 4
Falchion (1)
Longsword (1)
Claw (1)
Bite (1)

2-handed weapons

Amount: 1

Ranged weapons

Amount: 0


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Claw 1h-melee 1d4 M M - Bite, Grip Y Y 0 0
Bite 1h-melee 1d6 - T - Bleed Y Y 0 0