Broukolak - man wolf

(Generated 60 times)
Namelist None
Tags
Constantinople
Fantasy
Rank Novice
Race Human
Cult rank None
Notes They are usually born with some physical deformation, such as extra fingers, a full pelt of hair, or differently coloured eyes. These children become living broukolakes when they reach puberty, able to transform into a hideous man-wolf hybrid form whenever out of the sun’s light. When in this form they are immune to nonmagical attacks except for weapons made of black hawthorn, double str and dex. Forced back into human form if more than half their body is exposed to sunlight.
Creatorhkokko
Stats
STR 4d6+7
CON 3d6
SIZ 2d6+6
DEX 4d6+7
INT 2d6+6
POW 3d6
CHA 3d6
D20Hit locationArmor
01-03 Right leg 0
04-06 Left leg 0
07-09 Abdomen 0
10-12 Chest 0
13-15 Right arm 0
16-18 Left arm 0
19-20 Head 0
Attributes
Movement 6
Natural armor Yes

Non-random features

ListFeature
Ability ***Immunity to non magical weapons***
Combat Style Trait- Unarmed ***Body Slam*** After taking a turn of movement, you can engage an opponent with a crashing blow with your arm or shoulder. Make an opposed Athletics roll versus the defender’s Brawn or Evade. If you win, then the defender is automatically knocked down with you astride them. He suffers his own Damage Modifier (if any) in damage to a random location from the fall. If your Athletics fails, the defender has weathered or sidestepped the impact. If you win one or more levels of success you may select suitable Special Effects as per normal combat (Bash and Flurry are both popular). Mythic Constantinople

Standard skills

Athletics STR+DEX+4d10 Brawn STR+SIZ+4d10 Endurance CON+CON+8d10
Evade DEX+DEX+4d10 Perception INT+POW+4d10 Unarmed STR+DEX+4d10
Willpower POW+POW+6d10

Custom skills

Crave Blood Passion POW+POW+8d10+30

Combat styles

Bloodthirsty RushSTR+DEX+4d10

Weapon options

1-handed weapons

Amount: 2
Claw (1)
Bite (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Claw 1h-melee 1d4 M M - Bite, Grip Y Y 0 0
Bite 1h-melee 1d6 - T - Bleed Y Y 0 0