(Generated 170 times)
Namelist Byzantine males and females (View names)
Mythic constantinople
Rank Skilled
Race Vampire
Cult rank None
Notes Greek vampires vary from the classical type in a few key ways. Firstly, a broukolak cannot turn a human into a vampire; a broukolak is born, not made. Those destined to become a vampire are born under inauspicious circumstances, such as in a graveyard or at a crossroads on a Saturday. They are usually born with some physical deformation, such as extra fingers, a full pelt of hair, or differently coloured eyes. These children become living broukolakes when they reach puberty, able to transform into a hideous man-wolf hybrid form whenever out of the sun’s light. When in this form they gain the following benefits: Living broukolakes also suffer from the following penalties: Forced back into human form if more than half their body is exposed to sunlight. An aching thirst for blood in either form, represented by the Crave Blood Passion which begins at 30% + POWx2 and increases by 1d10% every time it is slated with a human’s life. They take no penalty if unable to drink blood: it is an addiction but not a dependence. Allergy (Sunlight), Vulnerable(black hawthorn)
STR 6d6
CON 3d6
SIZ 2d6+6
DEX 6d6
INT 2d6+6
POW 3d6
CHA 3d6
D20Hit locationArmor
01-03 Right leg 0
04-06 Left leg 0
07-09 Abdomen 0
10-12 Chest 0
13-15 Right Arm 0
16-18 Left Arm 0
19-20 Head 0
Movement 6
Natural armor No

Non-random features

Ability ***Immunity to non magical weapons***
Ability ***Passion*** Increase all relevant skills by one grade per 2 points of intensity when the passion is relevant in situation. For example Hate Darjeeni Usurpers spirit provides skill increase only when both parts of the name exist at the same time ("Hate") and "Darjeeni Usurper"
Ability ***Gaze Attack*** Gaze may be active (the creature must consciously spend an Action Point on its turn to use it on a foe) or passive (anyone looking at the creature is affected)
Ability ***Vampiric*** Bite drains its victim’s blood, causing an increase in Fatigue levels.
Ability ***Undead***: Immune to fatigue effects. No detrimental effects of serious and major wounds even though can lose locations. Major Wound to head or chest (choose) will destroy the undead. (Mythras Core 214-218)
Ability ***Allergy*** If exposed to the substance it suffers 1d6 damage per Combat Round to those locations in contact. Worn armour blocks if not fully drenched , natural protection does not.
Ability ***Dark Sight*** ' see’ normally in any level of limited light, even its complete absence.

Standard skills

Athletics STR+DEX+1d10+25 Brawn STR+SIZ+1d10+25 Endurance CON+CON+1d10+25
Evade DEX+DEX+1d10+25 Perception INT+POW+1d10+25 Unarmed STR+DEX+1d10+25
Willpower POW+POW+1d10+25

Custom skills

Crave Blood Passion POW+POW+2d10+30

Combat styles


Weapon options

1-handed weapons

Amount: 2
Bite (1)
Claw (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Bite 1h-melee 1d6 M T - None Y Y 0 0
Claw 1h-melee 1d4 M M - None Y Y 0 0