galvani niod

(Generated 184 times)
Namelist None
Rank Master
Race Human
Cult rank Overseer
Notes Motivations : Galvani Niod's alliance with the Grave lords servants and Nex Occasus Fax is tenuous at best and mostly a matter of convenience and opportunity . He has cut his ties with the order of the skull but they are mostly a solitary folk, only residing on one island permanently cooped up in there . He introduced to them then spirited away a mediocre apprentice Baldur . Baldur is considered a very valuable asset to him The next thing I knew as the ship passed into the fog my blood fizzing and bubbling is that I was dead . I was at some island and apparently a man called Galvani Niod had resurrected me. He would soon grow to be a very valuable ally and very untrustworthy friend. Accounts of Baldur. Skald of the Dead. 124th anniversary. . I seek what you seek, the secret buried deep. Water masking its depths you can see can you not that I have the eyes of Odin and I can seeketh better than thou can alone. We both could benefit here. Galvani Niod serenade to the Gravelord's servants. Luck points Galvani Niod is godly lucky has 9 luck points which completely refresh every 9 days Additionally, Galvani Niod is considered lucky with any skill tests he makes. spell components combine duration range magnitude targets swiftness fortune focus magic items cats charm sorcery catalyst casts a few select spells for free at intensity 9 shaping 9 spells do not have to be on the sorcerers spell list. Holdfast tap (dexterity) diminish (dexterity) shape change (to cat) intuition phantom (sound) cloak of invisibility (epic) sorcerers charms (27) crush to gain/regain 1d6MP and can bring magic points up to twice its limit pact dion he won a wager with a god. amused the entity offered to sign good on that wager. He received an avatar spirit of a deity bound into a mortal form. Dion can take the form of either any sort of bird, cat or a young humanoid. Dion prefers not to reveal their nature and can appear as whatever it wants to on any form magical detection. it prefers not to use magic. If its mortal form is killed it transcends back into a transcendent avatar. Has the ability to draw on Dion's magic points for the casting of spells which regenerate really quickly so long as they remain in the same plane and Dion mortal form remains alive.
STR 13+5
CON 14
SIZ 15
DEX 15+5
INT 19
POW 17+5
CHA 16
D20Hit locationArmor
01-03 Right leg 2
04-06 Left leg 2
07-09 Abdomen 2
10-12 Chest 3
13-15 Right arm 2
16-18 Left arm 3
19-20 Head 2
Movement 6
Natural armor No

Non-random features

Gift (Secret Teaching) ***Pact*** Forms a pact with a supernatural entity which performs a mighty deed or service in return for some dreadful price. Such bargains can be on a scale which can doom a city or help overturn a kingdom. Depending on the effort required on the part of the otherworld entity, its aid may last for a single night or extend for the remainder of the sorcerer’s life. For example, a paramount sorcerer could be granted an army of living shadows to conquer Kapala, remaining at his side for a single hour for each finger he personally sac- rifices to the demon lord of darkness; whereas requesting a cat familiar which can polymorph into a huge burning tiger might last whilst the sorcerer continues to feed it weekly with a large bowl of virgin’s blood. MI pg 152
Gift (Secret Teaching) ***Wellspring*** Magic Points are regenerated at twice the usual rate. RQ pg 291
Gift (Secret Teaching) ***Divination*** Following months of study, meditation and mystical observations, Divination allows the discovery of a long-lost place, or the location of hidden knowledge desired by the user. Although it can be used repeatedly, the cost in time and materials make it unsuitable for casual application. MI pg 152 RQ pg 291
Gift (Secret Teaching) ***Lucky*** When rolling for any skill test, the character can choose which way to read the d100 result. For example, a roll of 90 could be read as 09. Note: if double digits, such as 00, 11, 22, and so forth, are rolled, the result cannot be reinterpreted. RQ pg 291
Gift (Secret Teaching) ***Matrix*** Part of the fundamental philosophy of technological sorcery, a matrix embeds a sorcery spell into an object or device – similar to the Enchant spell - but powered by an alternate source, rather than the creator of the object. In most cases this energy comes either from the Magic Points of its wielder or from applied science, such as pellets of cursed gold. The primary advantage of a matrix is that it does not continuously drain the potency of the crafting sorcerer, freeing their personal energies for other spells. Each incidence of Matrix allows the development of a blue- print to create a single type of artefact. The Gift must be purchased again to create further designs. MI pg 152 RQ pg 291
Gift (Secret Teaching) ***Alacrity*** The character rolls 1d6+6, rather than 1d10, for Strike Rank. RQ pg 291

Standard skills

Athletics STR+DEX+20 Brawn STR+SIZ+17 Conceal DEX+POW+25
Deceit INT+CHA+30 Endurance CON+CON+35 Evade DEX+DEX+40
First Aid DEX+INT+50 Influence CHA+CHA+40 Insight INT+POW+60
Locale INT+INT+40 Perception INT+POW+60 Ride DEX+POW+20
Stealth DEX+INT+30 Swim STR+CON+30 Unarmed STR+DEX+30
Willpower POW+POW+70

Magic skills

Binding POW+CHA+50 Folk Magic POW+CHA+60 Shaping INT+POW+60

Professional skills

Acrobatics STR+DEX+35 Acting CHA+CHA+30 Art POW+CHA+15
Commerce INT+CHA+20 Courtesy INT+CHA+20 Disguise INT+CHA+40
Engineering INT+INT+30 Healing INT+POW+50 Lockpicking DEX+DEX+20
Mechanisms DEX+INT+20 Navigation INT+POW+50 Oratory POW+CHA+60
Seamanship INT+CON+15 Sleight DEX+CHA+35 Streetwise POW+CHA+30
Survival CON+POW+25 Teach INT+CHA+50 Track INT+CON+5

Custom skills

invoke superpositioned eye of odin (scrying teleportation) INT+POW+45 invoke necrophysiology INT+INT+50 invoke alteration INT+INT+40
lore scholar INT+INT+60 invoke cat charm INT+DEX+50

Combat styles

Primary Combat StyleSTR+DEX+40

Weapon options

1-handed weapons

Amount: 5
Dagger (1)
Falchion (1)
Whip (1)
Whip (Barbed) (1)

2-handed weapons

Amount: 3
Pike (1)
Quarterstaff (1)

Ranged weapons

Amount: 0


Amount: 0

Folk spells

Amount: 999
SpellProb.   SpellProb.   SpellProb.   SpellProb.   
Beastcall 1 Extinguish 1 Ignite 1 Knock 1
Light 1 Witchsight 1 most folk magic spells 1

Sorcery spells

Amount: 99
SpellProb.   SpellProb.   SpellProb.
Animate 1 Attract 1 Damage Resistance 1
Diminish 1 Dominate 1 Enchant 1
Enhance 1 Enslave 1 Evoke 1
Fly 1 Mark 1 Neutralize Magic 1
Phantom 1 Project 1 Protective Ward 1
Regenerate 1 Repulse 1 Revivify 1
Sculpt 1 Sense 1 Shapechange to 1
Spirit Resistance 1 Summon 1 Tap 1
Teleport 1 Transmogrify to 1 Wrack 1
Animate (clay) 1 Animate (dried plant fiber) 1 Attract (Magic) 1
Sculpt (clay) 1


Amount: 3+1d6
Air Spirit Intensity 2 1
Earth Spirit Intensity 3 1
Guardian Spirit 1