Manticore, mountain
(Generated 36 times)Namelist | None |
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Tags | |
Rank | Novice |
Race | Manticore |
Cult rank | None |
Notes | Potency equals endurance. Onset 1r, affects d3 adjacent locations causing paralysis. If this includes chest starts to asphyxiate. |
Creator | Steveharey |
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Additional features
Feature | Probability | |
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Chaotic feature | POW% | View items |
Non-random features
List | Feature |
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Ability | ***Leaper*** The creature uses Leaping attacks as described on page 152 of the Combat chapter, but can combine the leap with a physical attack such as a claw or bite. If the leaping creature wins the opposed leap attack roll, it automatically inflicts damage for one of its natural weapons on the target. This damage cannot be parried except by Passive Blocking. |
Ability | ***Frenzy*** When wounded or exposed to a particular substance Willpower roll or enter a frenzy. Duration = CON rounds. Combat actions only on attack or move towards combat - no spells, parries,evades. No fatigue, immune to mental control, no detrimental effects of Serious Wounds, although a Major Wound will still incapacitate.Press Advantage has no effect on it. If still alive, once the frenzy finishes the creature automatically gains a fatigue level of Exhausted. |
Standard skills
Athletics | STR+DEX+2d10+20 | Brawn | STR+SIZ+2d10+5 | Endurance | CON+CON+2d10+30 |
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Evade | DEX+DEX+2d10+30 | Perception | INT+POW+2d10+30 | Stealth | DEX+INT+2d10+30 |
Willpower | POW+POW+2d10+30 |
Combat styles
Primary Combat Style | STR+DEX+2d10+30 |
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Weapon options
1-handed weaponsAmount: 3
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2-handed weaponsAmount: 0 |
Ranged weaponsAmount: 1
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ShieldsAmount: 0 |
Custom weapons
Name | Type | Damage | Size | Reach | Range | SpecialFX | Dam. mod. |
Natural weapon |
AP | HP |
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Bite | 1h-melee | 1d4 | M | T | - | None | Y | Y | Head | |
Claws | 1h-melee | 1d6 | L | M | - | None | Y | Y | Leg | |
Sting | 1h-melee | 1d8 | H | L | - | Venom | Y | Y | Tail | |
Flung barbs | ranged | 1d6 | L | - | - | Venom | Y | Y |