Colossal Jellyfish

(Generated 72 times)
Namelist None
Tags
Fantasy
Glorantha
Monster island
Sea
Rank Master
Race Jellyfish, Giant
Cult rank None
Notes Humongous sized jellyfish - 100 meters across. Can create a Zap that must be resisted by anyone touched with Endurance. Failure is stunned for 1d4+1 rounds, fumble is death by electrocution unless treated with First Aid. Source: ships and Shieldwalls
Creatorhkokko
Stats
STR 2d6+40
CON 2d6+12
SIZ 2d6+90
DEX 1d3
INT 2d6+1
POW 1d6
CHA
D20Hit locationArmor
01-05 Body 0
06-08 Tendril Clump 0
09-11 Tendril Clump 0
12-14 Tendril Clump 0
15-17 Tendril Clump 0
18-20 Tendril Clump 0
Attributes
Movement 2
Natural armor Yes

Non-random features

ListFeature
Ability ***Grappler*** Successful attack = Grapple + damage. Parried attack = Grip vs opponent limb or Pin Weapon on weapon. Uses brawn to resist victim breaking free. (Mythras Core 214-218)
Ability ***Aquatic*** Breathes water. If taken out of water and their breathing organs allowed to dry out, begin to suffocate after their CON in minutes if remaining passive or half that time if moving or fighting. (Mythras Core 214-218)
Ability ***Venomous*** Has a venomous attack. May use Inject Venom Special effect
Exotic Poison ***Giant Jellyfish Venom*** Application: Contact Potency: 65 Resistance: Willpower Onset time: Instantaneous Duration: Ten times the jellyfish’s CON in minutes Conditions: As soon as the victim contacts the sting- ing tendrils, they must make a single resistance roll against the potency of the poison. The stingers inflict extreme pain on the area touched, as per the Agony condition (skill using the area must be <= Willpower, otherwise the attempt fails, and they moan or scream in pain) . A victim must mentally overcome the pain or else lose control of the location, which begins to involuntarily spasm. A humanoid that loses command of two or more of its swimming limbs may potentially begin to sink. A sting to the head will pre- vent the victim from thinking logically if they fail to master the pain. MI pg 229

Standard skills

Athletics 0 Brawn STR+SIZ+35 Endurance 0
Evade 0 Perception INT+POW+30 Swim STR+CON+30
Unarmed STR+DEX Willpower 0

Combat styles

Drag fishing (Tendrils)STR+DEX+40

Weapon options

1-handed weapons

Amount: 1
Tendril (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Tendril 1h-melee 0 C VL - Y N 0 0