List | Feature |
Ability |
***Grappler*** Successful attack = Grapple + damage. Parried attack = Grip vs opponent limb or Pin Weapon on weapon. Uses brawn to resist victim breaking free. (Mythras Core 214-218) |
Ability |
***Aquatic*** Breathes water. If taken out of water and their breathing organs allowed to dry out, begin to suffocate after their CON in minutes if remaining passive or half that time if moving or fighting. (Mythras Core 214-218) |
Ability |
***Venomous*** Has a venomous attack. May use Inject Venom Special effect |
Exotic Poison |
***Giant Jellyfish Venom*** Application: Contact
Potency: 65
Resistance: Willpower
Onset time: Instantaneous
Duration: Ten times the jellyfish’s CON in minutes Conditions: As soon as the victim contacts the sting-
ing tendrils, they must make a single resistance roll against the potency of the poison. The stingers inflict extreme pain on the area touched, as per the Agony condition (skill using the area must be <= Willpower, otherwise the attempt fails, and they moan or scream in pain) . A victim must mentally overcome the pain or else lose control of the location, which begins to involuntarily spasm. A humanoid that loses command of two or more of its swimming limbs may potentially begin to sink. A sting to the head will pre- vent the victim from thinking logically if they fail to master the pain. MI pg 229 |