Awakened Ostrich
(Generated 14 times)Namelist | None |
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Tags | Aig Prax
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Rank | Skilled |
Race | Ostrich |
Cult rank | None |
Notes | |
Creator | bearnt |
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Non-random features
List | Feature |
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Ability | ***Frenzy*** When wounded or exposed to a particular substance Willpower roll or enter a frenzy. Duration = CON rounds. Combat actions only on attack or move towards combat - no spells, parries,evades. No fatigue, immune to mental control, no detrimental effects of Serious Wounds, although a Major Wound will still incapacitate.Press Advantage has no effect on it. If still alive, once the frenzy finishes the creature automatically gains a fatigue level of Exhausted. |
Ability | ***Leaper*** The creature uses Leaping attacks as described on page 152 of the Combat chapter, but can combine the leap with a physical attack such as a claw or bite. If the leaping creature wins the opposed leap attack roll, it automatically inflicts damage for one of its natural weapons on the target. This damage cannot be parried except by Passive Blocking. |
Standard skills
Athletics | STR+DEX+8D10 | Brawn | STR+SIZ+2D10 | Endurance | CON+CON+2D10+10 |
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Evade | DEX+DEX+6d10+20 | Perception | INT+POW+30+2D10 | Stealth | DEX+INT+4D10 |
Willpower | POW+POW+2d10+25 |
Magic skills
Binding | POW+CHA+20 | Folk Magic | POW+CHA+40 | Trance | POW+CON+35 |
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Combat styles
Disembowelling Devil | STR+DEX+5D10 |
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Weapon options
1-handed weaponsAmount: 2
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2-handed weaponsAmount: 0 |
Ranged weaponsAmount: 0 |
ShieldsAmount: 0 |
Custom weapons
Name | Type | Damage | Size | Reach | Range | SpecialFX | Dam. mod. |
Natural weapon |
AP | HP |
---|---|---|---|---|---|---|---|---|---|---|
Kick | 1h-melee | 1d6 | M | M | - | Trip, Bleed, Stun Location | Y | Y | Leg | |
Peck | 1h-melee | 1d3 | S | L | - | Bleed | Y | Y | Head |
Folk spells
Amount: 6Spell | Prob. | Spell | Prob. | Spell | Prob. | Spell | Prob. | Demoralise | 1 | Heal | 1 | Ironhand | 1 | Protection | 1 |
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Slow | 1 | Spiritshield | 1 |