Notes |
Armor: -3 to Initiative. If equipped, new AP is 3 all locations. The natural armor is already applied.
Average Lair: 60-600. Two thirds of this number will be male warriors. Kobold females and young are typically non combatants. Kobold lairs will also possess 2d10x10 eggs at any one time.
Treasure Type: Ax2, (Y)
Abilities:
Cold-blooded: The creature does not need to eat frequently. One meal a week is sufficient to keep it healthy and well fed, and gorging itself on a large amount of meat will remove the need to eat for a month. If the temperature in which reflexes become muted, suffering a penalty of -6 to Initiative and the loss of one Combat Action per Round, is when the reptile is exposed to temperatures below 60 degrees Fahrenheit (15 degrees Celsius). At 40 °F (4 °C) and below, cold-blooded creatures become completely torpid, entering a help- less catatonic state.
Infravision: The creature sees into the infrared spectrum. The maximum distance is 18 metres (60 ft) unless specified otherwise.
Light Sensitive: They suffer a 1 grade penalty to Combat Style, Evade, and Perception rolls that deal with vision when fighting in sunlight or its magical equivalent. They suffer no penalties when in torchlight or other forms of artificial lighting. |