Worm, bug pit
(Generated 12 times)Namelist | None |
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Tags | Insect
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Rank | Novice |
Race | Stingworm |
Cult rank | None |
Notes | The larvae of several giant insects are collectively referred to as ‘stingworms’. Stingworms resemble caterpillars, but with longer legs better adapted for fast movement. Both land- and water-dwelling forms exist. The creatures repeatedly molt throughout their life, increasing in size each time. The abilities below are for a stingworm that has completed the last pre-adult molt, and is about to pupate. This stage is the longest, and some species actually spend longer as larvae than they do as pupae or adults. Stingworms lie in wait for prey, often concealed beneath mud, stones, or other debris, or in the water if aquatic. When a suitable target passes by, they lash out suddenly, grab it with their sharp mandibles, and inject their venom with bite or sting, depending on the species. Anaxial 1d4+2 rounds of unconsciousness |
Creator | Bilharzia |
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Non-random features
List | Feature |
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Ability | ***Adhering*** Can move on vertical surfaces and even on a ceiling at half normal Movement rate. |
Exotic Poison | ***Stingworm Poison*** Application: Contact Potency: 55 Resistance: Endurance Onset time: 1d2 rounds Duration: Half CON in hours Conditions: Failing to resist the potency of the poison causes Agony - Victim is hindered by intense pain. Whether in a location or the entire body, any skill roll involving use of the affected area must also be less or equal to the character’s Willpower, otherwise the attempt fails and they moan or scream in pain. Victim has their Magic Points current number reduced. Apply the Potency poison on the Spirit Damage table (page 201) to calculate the dice roll used. Lost Magic Points do not recover until the duration ends. Rq6 pg 113 |
Ability | ***Venomous*** Has a venomous attack. May use Inject Venom Special effect |
Ability | ***Swimmer*** Automatically succeeds in everyday moving and manoeuvring whilst swimming unless attempting an unusually difficult task. May substitute the Swim skill for Athletics and Evade rolls whilst in water (Mythras Core 214-218) |
Standard skills
Athletics | STR+DEX+2D10 | Brawn | STR+SIZ+2D10 | Endurance | CON+CON+4D10+20 |
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Evade | DEX+DEX | Perception | INT+POW+4D10 | Stealth | DEX+INT+40+2D10 |
Swim | STR+CON+2D10 | Willpower | POW+POW |
Combat styles
Sudden Ambush | STR+DEX+2D10 |
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Weapon options
1-handed weaponsAmount: 1
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2-handed weaponsAmount: 0 |
Ranged weaponsAmount: 0 |
ShieldsAmount: 0 |
Custom weapons
Name | Type | Damage | Size | Reach | Range | SpecialFX | Dam. mod. |
Natural weapon |
AP | HP |
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Bite | 1h-melee | 1d3 | M | M | - | Grip, Inject Venom | Y | Y | Head |