Diokos, Black Horse, Demon Steed (Ethilrist troops

(Generated 134 times)
Namelist None
Tags
Rank Veteran
Race Horse
Cult rank None
Notes Ethilrist's servants, the black horse-demons obey his orders only. They control their riders. They eat their victims. *Trample downed foe only. Telepathic to the rider. "The Black Horses of the Black Horse Troop were taken from the herds started when the Sun was a resident of Hell. The conditions of Hell made for a very different breed of horse, to the extent that they are carnivorous and capable of fighting with bite and claw like a cat. They are also heavily armored naturally and can see in the dark like Trolls. A new Black Horse is not foaled until one has died, for only a set number of Black Horse spirits, 2600 to be exact, were taken from Hell. The Black Horses are pitch black in color, and instead of hooves, they have fierce claws like a cat. Their teeth are sharp. They are found only in Black Horse County or with the Black Horse Troop." - Source: official chaosium forums
Creatorhkokko
Stats
STR 3d6+24
CON 1d6+12
SIZ 33+2d6
DEX 4d6
INT 3d6
POW 3d6+6
CHA 3d6
D20Hit locationArmor
01-03 Right Hind Leg 5
04-06 Left Hind Leg 5
07-09 Hindquarters 5
10-12 Forequarters 5
13-14 Right Front Leg 5
15-16 Left Front Leg 5
17-20 Head 5
Attributes
Movement 12
Natural armor Yes

Non-random features

ListFeature
Ability ***Trample*** - Roll on Athletics to trample beings with up to half its SIZ. Damage = 2x creature’s base Damage Modifier. Increases the Size of the attack by one step. If immobile may trample a prone opponent by using an Action Point. Trample is Free Action if moving or charging over an opponent

Standard skills

Athletics STR+DEX+1d10+50 Brawn STR+SIZ+2d10+20 Endurance CON+CON+5d10+30
Evade DEX+DEX+20 Perception INT+POW+2d10+40 Willpower POW+POW+2d10+40

Magic skills

Folk Magic POW+CHA+4d10+20

Custom skills

Resist Rider INT+POW+2d10+40

Combat styles

Attack from HellSTR+DEX+2d10+25

Weapon options

1-handed weapons

Amount: 3
Hoof (1)
Bite (1)
Claw (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Hoof 1h-melee 2d6 H L - Bash, Stun Location Y Y 2 14 Feet
Bite 1h-melee 1d6 L L - Grip, Impale Y Y 0 0 Head
Claw 1h-melee 1d6 L L - Bleed, Grip Y Y 0 0 Feet

Folk spells

Amount: 3d6
SpellProb.   SpellProb.   SpellProb.   SpellProb.   
Babble 1 Befuddle 1 Breath 1 Cool 1
Curse 1 Darkness 1 Demoralise 1 Disruption 1
Fanaticism 1 Ignite 1 Mobility 1 Spiritshield 1
Witchsight 1