Copy of Rahma the Diseased

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Namelist None
Spider god's bride
The daughters of rahma
Rank Veteran
Race Rat-Headed Demon
Cult rank None
Notes Rahma, the living rat-god, is an obsese rat-headed humanoid with black skin and long, wicked claws. Those stuck by his claws instantly start to rot and decay, eventually turning into ghoulish servants, slaves to Rahma’s will. Rahma is dressed in a simple loincloth of purple silk beneath his great black belly. Rahma needs the claw-key that Serathu stole to be able to leave the temple; otherwise he is confined to the area he was summoned into by Erishti. Rahma’s claws carry a rotting disease (detailed below) which has a terrible effect on its victims. A terrible stench surrounds Rahma. Living creatures within 3 meters must succeed on a Routine Resilience test or be sickened for 1d6+4 minutes. Creatures with immunity to poison are unaffected. __Rotting Claw Disease__ The fate of those struck by Rhama’s claws is one of madness, decay and eventual death as a living servitor of the obese Rat-god. This disease is the manifestation of the god’s will on Xoth and transforms those who die from it into servitors who appear to be undead, yet do not have the same disease carrying infection as their benefactor. (See previously) __Application__: Contact __Onset time__: 1D6 hours __Duration__: 1D6+2 weeks __Resistance Time__: Weekly. The first Resistance roll must be made at the end of the Onset time, then weekly thereafter. Successfully resisting the disease allows the Adventurer to avoid suffering the Conditions until the next roll must be made. The effects of the disease manifest visually regardless of the roll made and there’s nothing to indicate that the victim is recovering at all. They appear to rot regardless. __Potency__: 50+18 (CON of Rhama). __Resistance__: Resilience. __Conditions__: A failed Resistance roll means each condition takes effect; conditions follow on after each other. Necrosis (all locations), Agony (the victim’s body is rotting slowly), Bleeding and finally Death. After Death the victim rises again 2d6 hours later as a servant of Rhama – one of the living dead, gaining Night Sight and no other powers. __Antidote/Cure__: Only powerful magic can cure this disease. Or if Rhama wills it, he can remove his blessing from the afflicted (this has never been known to happen).
STR 26
CON 18
SIZ 24
DEX 16
INT 20
POW 15
CHA 13
D20Hit locationArmor
01-03 Right leg 5
04-06 Left leg 5
07-09 Abdomen 5
10-12 Chest 5
13-15 Right arm 5
16-18 Left arm 5
19-20 Head 5
Movement 6
Natural armor No

Non-random features

Ability ***Night Sight*** Partial darkness as illuminated and darkness as partial darkness.(Mythras Core 214-218)
Ability ***Formidable Natural Weapons*** - Can actively parry or deflect attacks using its natural weapons. (Mythras Core 214-218)
Ability ***Life Sense*** Aware of any form of within a Willpower number of metres. Perception roll and touch - learns injuries, Fatigue level and if poisoned or diseased

Standard skills

Athletics STR+DEX Brawn STR+SIZ+20 Endurance CON+CON+40
Evade DEX+DEX+20 Perception INT+POW+35 Stealth DEX+INT+30
Willpower POW+POW+50

Professional skills

Survival CON+POW+40 Track INT+CON+40

Combat styles

Rat Attack (Claw, Bite)STR+DEX+40

Weapon options

1-handed weapons

Amount: 2
Claw (1)
Bite (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Claw 1h-melee 2d6+diease M M - Grip, bleed Y Y 0 0 Arms
Bite 1h-melee 1d10+disease M T - Bleed Y Y 0 0 Head