Notes |
Rahma, the living rat-god, is an obsese rat-headed humanoid with black skin and long, wicked claws. Those stuck by his claws instantly start to rot and decay, eventually turning into ghoulish servants, slaves to Rahma’s will. Rahma is dressed in a simple loincloth of purple silk beneath his great black belly. Rahma needs the claw-key that Serathu stole to be able to leave the temple; otherwise he is confined to the area he was summoned into by Erishti. Rahma’s claws carry a rotting disease (detailed below) which has a terrible effect on its victims. A terrible stench surrounds Rahma. Living creatures within 3 meters must succeed on a Routine Resilience test or be sickened for 1d6+4 minutes. Creatures with immunity to poison are unaffected.
__Rotting Claw Disease__
The fate of those struck by Rhama’s claws is one of madness, decay and eventual death as a living servitor of the obese Rat-god. This disease is the manifestation of the god’s will on Xoth and transforms those who die from it into servitors who appear to be undead, yet do not have the same disease carrying infection as their benefactor. (See previously)
__Application__: Contact
__Onset time__: 1D6 hours
__Duration__: 1D6+2 weeks
__Resistance Time__: Weekly. The first Resistance roll must be made at the end of the Onset time, then weekly thereafter. Successfully resisting the disease allows the Adventurer to avoid suffering the Conditions until the next roll must be made. The effects of the disease manifest visually regardless of the roll made and there’s nothing to indicate that the victim is recovering at all. They appear to rot regardless.
__Potency__: 50+18 (CON of Rhama).
__Resistance__: Resilience.
__Conditions__: A failed Resistance roll means each condition takes effect; conditions follow on after each other. Necrosis (all locations), Agony (the victim’s body is rotting slowly), Bleeding and finally Death. After Death the victim rises again 2d6 hours later as a servant of Rhama – one of the living dead, gaining Night Sight and no other powers.
__Antidote/Cure__: Only powerful magic can cure this disease. Or if Rhama wills it, he can remove his blessing from the afflicted (this has never been known to happen). |