Lizard, Blood
(Generated 96 times)Namelist | None |
---|---|
Tags | Fantasy High mountains High plateau Monster island Mountains
|
Rank | Veteran |
Race | Lizard, Blood |
Cult rank | None |
Notes | Abilities: Immunity (edged or piercing weapons), (RQ6: pg 312-316) MI pg 237-238. Immune to bleed, impale and stun location. Blood squirt for blindness vs evade or parry. Failure 1d4+1 Blind. Any bite with special effect will Grip and start to drain a level of fatifue and heals the lizard of 5 points. |
Creator | hkokko |
|
|
|
Non-random features
List | Feature |
---|---|
Ability | ***Camouflaged*** Attempts to spot suffer a penalty to Perception of two difficulty grades. |
Ability | ***Leaper*** The creature uses Leaping attacks as described on page 152 of the Combat chapter, but can combine the leap with a physical attack such as a claw or bite. If the leaping creature wins the opposed leap attack roll, it automatically inflicts damage for one of its natural weapons on the target. This damage cannot be parried except by Passive Blocking. |
Ability | ***Blinding*** Evade or Weapon style if using shield. If fail then Blindness (Herculean modifier) for 1d3 turns. |
Ability | ***Vampiric*** Bite drains its victim’s blood, causing an increase in Fatigue levels. |
Standard skills
Athletics | STR+DEX+30 | Brawn | STR+SIZ+25 | Endurance | CON+CON+26 |
---|---|---|---|---|---|
Evade | DEX+DEX+22 | Perception | INT+POW+31 | Stealth | DEX+INT+40 |
Willpower | POW+POW+30 |
Combat styles
Suck and Smash | STR+DEX+37 |
---|
Weapon options
1-handed weaponsAmount: 3
|
2-handed weaponsAmount: 0 |
Ranged weaponsAmount: 0 |
ShieldsAmount: 0 |
Custom weapons
Name | Type | Damage | Size | Reach | Range | SpecialFX | Dam. mod. |
Natural weapon |
AP | HP |
---|---|---|---|---|---|---|---|---|---|---|
Bite | 1h-melee | 1d6 | M | T | - | Y | N | 2 | 7 | |
Blood Squirt | 1h-melee | 0 | L | L | - | Y | N | 0 | 0 | |
Tail Lash | 1h-melee | 1d4 | M | M | - | Y | N | 2 | 8 |