sir smith
(Generated 416 times)Namelist | None |
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Tags | |
Rank | Veteran |
Race | Human |
Cult rank | Proven |
Notes | damage mod is 1d8 calculating for Mighty |
Creator | torvak |
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Non-random features
List | Feature |
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Gift (Secret Teaching) | ***Mighty*** The character’s Damage Modifier is recalculated, based on the sum of STR, SIZ and POW. RQ pg 291 |
Combat Style Trait- Unarmed | ***Body Slam*** After taking a turn of movement, you can engage an opponent with a crashing blow with your arm or shoulder. Make an opposed Athletics roll versus the defender’s Brawn or Evade. If you win, then the defender is automatically knocked down with you astride them. He suffers his own Damage Modifier (if any) in damage to a random location from the fall. If your Athletics fails, the defender has weathered or sidestepped the impact. If you win one or more levels of success you may select suitable Special Effects as per normal combat (Bash and Flurry are both popular). Mythic Constantinople |
Standard skills
Athletics | STR+DEX+50 | Brawn | STR+SIZ+32 | Endurance | CON+CON+33 |
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Evade | DEX+DEX+37 | First Aid | DEX+INT+27 | Influence | CHA+CHA+17 |
Insight | INT+POW+5 | Perception | INT+POW+7 | Ride | DEX+POW+30 |
Stealth | DEX+INT+9 | Unarmed | STR+DEX+20 | Willpower | POW+POW+39 |
Magic skills
Devotion | POW+CHA+65 | Exhort | INT+CHA+59 |
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Professional skills
Courtesy | INT+CHA+20 | Healing | INT+POW+12 | Oratory | POW+CHA+15 |
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Sleight | DEX+CHA+38 |
Combat styles
swordmaster | STR+DEX+67 |
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Weapon options
1-handed weaponsAmount: 3
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2-handed weaponsAmount: 1
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Ranged weaponsAmount: 0 |
ShieldsAmount: 2
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Theism spells
Amount: 13Spell | Prob. | Spell | Prob. | Spell | Prob. | Spell | Prob. |
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Cure Malady | 100 | Dismiss Magic | 100 | Exorcism | 100 | Heal Wound | 5 |
Perseverance | 100 | Reflection | 100 | Shield | 100 | Steadfast | 100 |
Sunspear | 100 | Thunderclap | 100 | True | 100 |