Undead Two Headed Aurochs
(Generated 46 times)Namelist | None |
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Tags | Undead Upland marsh
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Rank | Veteran |
Race | Two headed Aurochs |
Cult rank | None |
Notes | "They took a rhino body and added a few extra legs and two large bull heads to it. It has the unique ability of being able to run as fast backwards or forwards, without having to turn around." -WF15 +1 Action point due to Multi-headed |
Creator | hkokko |
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Non-random features
List | Feature |
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Ability | ***Trample*** - Roll on Athletics to trample beings with up to half its SIZ. Damage = 2x creature’s base Damage Modifier. Increases the Size of the attack by one step. If immobile may trample a prone opponent by using an Action Point. Trample is Free Action if moving or charging over an opponent |
Ability | ***Undead***: Immune to fatigue effects. No detrimental effects of serious and major wounds even though can lose locations. Major Wound to head or chest (choose) will destroy the undead. (Mythras Core 214-218) |
Ability | ***Multi-Headed*** An additional Combat Action per extra head possessed beyond the first. These are lost as each individual head is incapacitated or severed. Provided one head remains active, the creature can still control its shared body. When a multi-headed crea- ture resists spells which affect emotions or intellect, it rolls individual saves for each still intact head. |
Standard skills
Athletics | STR+DEX+4d10 | Brawn | STR+SIZ+4d10 | Endurance | CON+CON+4d10 |
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Evade | DEX+DEX+4d10 | Perception | INT+POW+4d10 | Unarmed | STR+DEX+4d10 |
Willpower | POW+POW+6d10+40 |
Combat styles
Gore and Trample | STR+DEX+6d10 |
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Weapon options
1-handed weaponsAmount: 2
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2-handed weaponsAmount: 0 |
Ranged weaponsAmount: 0 |
ShieldsAmount: 0 |
Custom weapons
Name | Type | Damage | Size | Reach | Range | SpecialFX | Dam. mod. |
Natural weapon |
AP | HP |
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Gore | 1h-melee | 1d8 | L | L | - | Impale | Y | Y | Head | |
Trample | 1h-melee | 1d8 | H | L | - | None | Y | Y | feet |