Undead Two Headed Aurochs

(Generated 46 times)
Namelist None
Tags
Undead
Upland marsh
Rank Veteran
Race Two headed Aurochs
Cult rank None
Notes "They took a rhino body and added a few extra legs and two large bull heads to it. It has the unique ability of being able to run as fast backwards or forwards, without having to turn around." -WF15 +1 Action point due to Multi-headed
Creatorhkokko
Stats
STR 2d6+27
CON 2d6+9
SIZ 2d6+42
DEX 1d6+3
INT 2d6+4
POW 2d6
CHA
D20Hit locationArmor
01-03 Right Hind leg 6
04-06 Left Hind Leg 6
07-09 Hindquarters 6
10-12 Forequarters 6
13-14 Right Front Leg 6
15-16 Left Front Leg 6
17-18 Right Head 6
19-20 Left Head 6
Attributes
Movement 8
Natural armor Yes

Non-random features

ListFeature
Ability ***Trample*** - Roll on Athletics to trample beings with up to half its SIZ. Damage = 2x creature’s base Damage Modifier. Increases the Size of the attack by one step. If immobile may trample a prone opponent by using an Action Point. Trample is Free Action if moving or charging over an opponent
Ability ***Undead***: Immune to fatigue effects. No detrimental effects of serious and major wounds even though can lose locations. Major Wound to head or chest (choose) will destroy the undead. (Mythras Core 214-218)
Ability ***Multi-Headed*** An additional Combat Action per extra head possessed beyond the first. These are lost as each individual head is incapacitated or severed. Provided one head remains active, the creature can still control its shared body. When a multi-headed crea- ture resists spells which affect emotions or intellect, it rolls individual saves for each still intact head.

Standard skills

Athletics STR+DEX+4d10 Brawn STR+SIZ+4d10 Endurance CON+CON+4d10
Evade DEX+DEX+4d10 Perception INT+POW+4d10 Unarmed STR+DEX+4d10
Willpower POW+POW+6d10+40

Combat styles

Gore and TrampleSTR+DEX+6d10

Weapon options

1-handed weapons

Amount: 2
Gore (1)
Trample (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Gore 1h-melee 1d8 L L - Impale Y Y 0 0 Head
Trample 1h-melee 1d8 H L - None Y Y 0 0 feet