Kark - Chaotic Gargoyle

(Generated 56 times)
Namelist None
Rank Master
Race Gargoyle, Lesser Horned
Cult rank Overseer
Notes It's howling is terrifying. Drastic R
STR 1d6+32
CON 3d6
SIZ 2d6+42
DEX 2d6
INT 2d6+6
POW 2d6
D20Hit locationArmor
01-03 Right leg 12
04-06 Left leg 12
07-09 Abdomen 12
10 Chest 12
11-12 Right Wing 12
13-14 Left Wing 12
15-16 Right Arm 12
17-18 Left Arm 12
19-20 Head 12
Movement 4m
Natural armor Yes


Amount: 1
Primal Chaos Devotee 10

Non-random features

Ability ***Diving Strike*** Increases both the Size of the attack and the creature’s Damage Modifier by one step, for this attack only. Once per round. Must be at least one full round of Movement above its target (or possibly below if submerged) in order to use the diving strike.
Ability ***Stony Skin*** Using Weapons against Inanimate Objects*** See RAW pg 123
Ability ***Formidable Natural Weapons*** - Can actively parry or deflect attacks using its natural weapons. (Mythras Core 214-218)
Ability ***Adhering*** Can move on vertical surfaces and even on a ceiling at half normal Movement rate.
Ability ***Immunity to disease***
Ability ***Immunity to poison*** The creature is immune to all poisons. All creatures without SIZ automatically have this Trait, although it is not specifically listed in their descriptions.
Ability ***Leaper*** The creature uses Leaping attacks as described on page 152 of the Combat chapter, but can combine the leap with a physical attack such as a claw or bite. If the leaping creature wins the opposed leap attack roll, it automatically inflicts damage for one of its natural weapons on the target. This damage cannot be parried except by Passive Blocking.
Ability ***Earth Sense*** Perfect sense of direction, depth and orientation beneath ground and suffers no penalties to Perception rolls for underground environments.
Ability ***Terrifying*** Unopposed Willpower roll. Success -- - shaken for one round and cannot act offensively. Failure - flee in terror. Fumble collapse unconscious from the shock. Critical success - act unhindered. Once per encounter.

Standard skills

Athletics STR+DEX+6D10 Brawn STR+SIZ+8D10+5 Endurance CON+CON+7D10
Evade DEX+DEX+1D10 Perception INT+POW+6D10 Stealth DEX+INT+30+2D10
Willpower POW+POW+6D10

Magic skills

Devotion POW+CHA Exhort INT+CHA+70 Folk Magic POW+CHA+80

Combat styles

Impervious AssaultSTR+DEX+20+5D10

Weapon options

1-handed weapons

Amount: 2
Flinty Claws (1)
Stony Horns (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 1


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Flinty Claws 1h-melee 1d8 H M - Grip Y Y 6 6 Claw
Stony Horns 1h-melee 1d6 H S - Impale Y Y 3 0 Head