(Generated 67 times)
Namelist None
Rank Master
Race Yeach
Cult rank None
Notes +2 AP for multi-headed, +1 for multilimbed. Can use two bows at same time. Chaos Feature +12 acid skin damaging weapons before they damage him. all magic cast at Yeach roll 1d10 1-4 absorbed 5-8 no effect 9-10 works normally. If mesmerize works subject becomes mindspeeched slave for 5 minutes
STR 32+3d6
CON 45+2d6
SIZ 46+2d6
DEX 16+2d6
INT 16+2d3
POW 26+2d6
D20Hit locationArmor
01-02 Right leg 29
03-04 Left leg 29
05 Tail 29
06-08 Abdomen 29
09 Right Lower Arm 29
10 Left Lower Arm 29
11-14 Chest 29
15 Right Upper Arm 29
16 Right Lower Arm 29
17 Right Head 29
18-19 Center Head 29
20 Left Head 29
Movement 4
Natural armor Yes

Non-random features

Ability ***Multi-Headed*** An additional Combat Action per extra head possessed beyond the first. These are lost as each individual head is incapacitated or severed. Provided one head remains active, the creature can still control its shared body. When a multi-headed crea- ture resists spells which affect emotions or intellect, it rolls individual saves for each still intact head.
Ability ***Chaos Aura*** Tainted by the Chaos rune and other Chaotic creatures can sometimes recognise this. When encountering a creature of Chaos, it can attempt a Willpower roll. If successful, the creature will not be attacked by its enemy, so long as it does not take any hostile action.
Ability ***Gaze Attack(Mesmerism)*** Direct eye contact (Willpower contest). Victim failure - remain motionless, unable to react or save themselves.
Ability ***Faerie Stealth*** Faeries with this ability blend into their surroundings, becoming nearly invisible to regular observation. However, Faerie Stealth is only effective when the faerie is in a suitable environment. For example, a gwarchell (page 6), which shuns light and lives underground, could only use it in darkness. As long as the faerie affected by this power remains motionless, crouched, or pressed against the ground, they cannot be detected by standard visual Perception checks. If they move, an attentive observer might notice the constant changing patterns on their body. Under these circumstances, when an observer tries to interact with the faerie — whether to locate, attack, defend against, etc. — the difficulty of their tests increases by one level. Creatures with other primary senses or magical perception are unaffected by this power.
Ability ***Multi-Limbed*** Additional Combat Action per extra pair of limbs (beyond the first) it can bring to bear during combat

Standard skills

Athletics STR+DEX+1d10+50 Brawn STR+SIZ+1d10+50 Endurance CON+CON+1d10
Evade DEX+DEX+1d10+100 Perception INT+POW+1d10+50 Unarmed STR+DEX+1d10+50
Willpower POW+POW+1d10+50

Combat styles

Forgotten Mountain WarriorSTR+DEX+1d10+230

Weapon options

1-handed weapons

Amount: 6
Right Head - harms only metal (1)
Tail Club (1)
Fists (1)

2-handed weapons

Amount: 1
Quarterstaff (1)

Ranged weapons

Amount: 1
Long bow (1)
Left Head - Disrupt (1)
Center Head - acidic spit (1)


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Left Head - Disrupt ranged 2d3 M M - None Y Y 0 0 head
Right Head - harms only metal 1h-melee 5d6 M M - None Y Y 0 0 head
Center Head - acidic spit ranged 4d8 M M - None N Y 0 0 head
Tail Club 1h-melee 1d8+8 M M - None Y Y 0 0 tail
Fists 1h-melee 1d6 M M - None Y Y 0 0 fists