Tusk Brother Skeleton

(Generated 6 times)
Namelist None
Tags
Aig
Fantasy
Glorantha
Kralorela
Ralios
Undead
Rank Skilled
Race Tusker
Cult rank None
Notes
Creatorhkokko
Stats
STR 1d6+8
CON 1d3+6
SIZ 2d6+18
DEX 1d9+9
INT 2d6+6
POW 3d6
CHA
D20Hit locationArmor
01-02 Right Hind leg 4
03-04 Left Hind Leg 4
05-07 Hindquarters 4
08-10 Forequarters 4
11-13 Right Front Leg 4
14-16 Left Front Leg 4
17-20 Head 4
Attributes
Movement 8
Natural armor Yes

Non-random features

ListFeature
Ability ***Frenzy*** When wounded or exposed to a particular substance Willpower roll or enter a frenzy. Duration = CON rounds. Combat actions only on attack or move towards combat - no spells, parries,evades. No fatigue, immune to mental control, no detrimental effects of Serious Wounds, although a Major Wound will still incapacitate.Press Advantage has no effect on it. If still alive, once the frenzy finishes the creature automatically gains a fatigue level of Exhausted.
Ability ***Intimidate*** May intimidate opponents as a prelude to combat or to avoid it altogether. Unopposed Willpower roll - a failure - spend the next round moving farther from creature. Fumble - flee at max speed. A critical ignore intimidation during that encounter. Continues for as long as the creature continues to act in a threatening manner
Ability ***Trample*** - Roll on Athletics to trample beings with up to half its SIZ. Damage = 2x creature’s base Damage Modifier. Increases the Size of the attack by one step. If immobile may trample a prone opponent by using an Action Point. Trample is Free Action if moving or charging over an opponent
Ability ***Undead***: Immune to fatigue effects. No detrimental effects of serious and major wounds even though can lose locations. Major Wound to head or chest (choose) will destroy the undead. (Mythras Core 214-218)
Ability ***Skeletal Suspectibility*** Reduce the damage dice of slashing weapons by one step, and thrusting weapons by two steps. Increase crushing weapon damage by one step

Standard skills

Athletics STR+DEX+5D10 Brawn STR+SIZ+3D10 Endurance CON+CON+11D10
Evade DEX+DEX+30 Perception INT+POW+8D10 Stealth DEX+INT+5D10
Willpower POW+POW+28+4D10

Combat styles

Porcine FurySTR+DEX+30+2D10

Weapon options

1-handed weapons

Amount: 2
Gore (1)
Trample (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Gore 1h-melee 1d6 L S - Impale Y Y 4 7 Head
Trample 1h-melee 1d10 M M - Bash, Stun Y Y 0 0 Legs