Nightgaunt

(Generated 112 times)
Namelist None
Tags
Cthulhu
Flyer
Genertela
Glorantha
Monster island
Mountains
Pamaltela
Rank Novice
Race Iqari
Cult rank None
Notes Nightgaunts serve a being of darkness or sorceror. Batlike wings and a barbed tail but blank expanse instead of face. Two nightgaunts are capable of carrying a being of 21 SIZ. Tactics: group of nightgaunts ambush and disarm a fore and then lift him and deposit on a desolate spot. If victim struggles too much then nightgaunts will drop him. Nightgaunts will tickle a struggling victim - Endurance roll or immobilized for 1d6 rounds.
Creatorhkokko
Stats
STR 3d6
CON 3d6
SIZ 3d6
DEX 4d6
INT 1d6
POW 3d6
CHA
D20Hit locationArmor
01-03 Right leg 2
04-06 Left leg 2
07-09 Abdomen 2
10 Chest 2
11-12 Right Wing 2
13-14 Left Wing 2
15-16 Right Arm 2
17-18 Left Arm 2
19-20 Head 2
Attributes
Movement 6m (12m flying)
Natural armor Yes

Non-random features

ListFeature
Ability ***Flyer*** May substitute the Fly skill for Evade whilst fighting aloft. Only rolls Fly skill when attempting unusually difficult task
Ability ***Grappler*** Successful attack = Grapple + damage. Parried attack = Grip vs opponent limb or Pin Weapon on weapon. Uses brawn to resist victim breaking free. (Mythras Core 214-218)
Ability ***Night Sight*** Partial darkness as illuminated and darkness as partial darkness.(Mythras Core 214-218)

Standard skills

Athletics STR+DEX+6d10 Brawn STR+SIZ+2d10 Endurance CON+CON+6d10
Evade DEX+DEX+6d10 Perception INT+POW Stealth DEX+INT+2d10+70
Unarmed STR+DEX Willpower POW+POW+6d10

Custom skills

Fly STR+DEX+2d10+40

Combat styles

Tickles a LotSTR+DEX+3d10

Weapon options

1-handed weapons

Amount: 1
Tickle (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Tickle 1h-melee 0 M M - See notes Y Y 0 0 hands