Kelpie

(Generated 44 times)
Namelist None
Tags
Sea
Rank Skilled
Race Horse
Cult rank None
Notes Resembles an ugly, shagg, horse. Anyone touching kelpie will find that the skin is adhesive and will not let go - similar to Glue spell but effects on flesh. Kelpie will gallop to drown the victim. -Gateway Bestiary
Creatorhkokko
Stats
STR 2d6+24
CON 2d6+6
SIZ 2d6+24
DEX 2d6+6
INT 3d6
POW 4d6
CHA 2d6
D20Hit locationArmor
01-03 Right Hind Leg 2
04-06 Left Hind Leg 2
07-09 Hindquarters 2
10-12 Forequarters 2
13-14 Right Front Leg 2
15-16 Left Front Leg 2
17-20 Head 2
Attributes
Movement 12m
Natural armor Yes

Non-random features

ListFeature
Ability ***Trample*** - Roll on Athletics to trample beings with up to half its SIZ. Damage = 2x creature’s base Damage Modifier. Increases the Size of the attack by one step. If immobile may trample a prone opponent by using an Action Point. Trample is Free Action if moving or charging over an opponent
Ability ***Swimmer*** Automatically succeeds in everyday moving and manoeuvring whilst swimming unless attempting an unusually difficult task. May substitute the Swim skill for Athletics and Evade rolls whilst in water (Mythras Core 214-218)
Ability ***Asphyxiation*** Target can hold their breath for a seconds x Endurance if prepared, if not then halved in passive or 20% if strenuous activity. After holding: Endurance crit no change. successful 1 Fatigue level. Fail 1d2 Fumble 1d3
Ability ***Amphibious*** Can breathe both underwater and on dry land

Standard skills

Athletics STR+DEX+4d10 Brawn STR+SIZ+4d10 Endurance CON+CON+4d10
Evade DEX+DEX+4d10 Perception INT+POW+4d10 Swim STR+CON+4d10
Willpower POW+POW+4d10

Magic skills

Folk Magic POW+CHA+8d10

Combat styles

Hooves of Watery DeathSTR+DEX+4d10

Weapon options

1-handed weapons

Amount: 3
Bite (1)
Kick (1)
Rear and plunge (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Bite 1h-melee 1d4 M M - Bleed Y Y 0 0 Head
Kick 1h-melee 1d6 M M - Stun Location Y Y 0 0 Leg
Rear and plunge 1h-melee 1d8 M M - Bash, Stun Location Y Y 0 0 Leg

Folk spells

Amount: 1d3+2
SpellProb.   SpellProb.   SpellProb.   SpellProb.   
Befuddle 1 Coordination 1 Curse 1 Darkness 1
Disruption 1 Heal 1 Phantasm 1 Slow 1
Tire 1