Centaur Skeleton

(Generated 42 times)
Namelist None
Rank Skilled
Race Centaur
Cult rank None
STR 1d10+3
CON 3d6
SIZ 3d6+18
DEX 3d6+1d10
INT 2d6+6
POW 2d6+9
CHA 3d6
D20Hit locationArmor
01-03 Right rear leg 2
04-06 Left rear leg 2
07-08 Hindquarters 1
09-10 Forequarters 1
11-12 Right Front Leg 2
13-14 Left front leg 2
15-16 Chest 4
17 Right arm 3
18 Left arm 3
19-20 Head 4
Movement 12
Natural armor Yes

Non-random features

Ability ***Trample*** - Roll on Athletics to trample beings with up to half its SIZ. Damage = 2x creature’s base Damage Modifier. Increases the Size of the attack by one step. If immobile may trample a prone opponent by using an Action Point. Trample is Free Action if moving or charging over an opponent
Ability ***Skeletal Suspectibility*** Reduce the damage dice of slashing weapons by one step, and thrusting weapons by two steps. Increase crushing weapon damage by one step
Ability ***Dark Sight*** ' see’ normally in any level of limited light, even its complete absence.
Ability ***Undead***: Immune to fatigue effects. No detrimental effects of serious and major wounds even though can lose locations. Major Wound to head or chest (choose) will destroy the undead. (RQ6: pg 312-316)

Standard skills

Athletics STR+DEX+20 Brawn STR+SIZ+30 Endurance CON+CON+30
Evade DEX+DEX+10 Perception INT+POW+15 Unarmed STR+DEX
Willpower POW+POW+20

Magic skills

Folk Magic POW+CHA+20

Combat styles

Centaur RagerSTR+DEX+20

Weapon options

1-handed weapons

Amount: 4
Longsword (1)
Mace (1)
Lance (1)
Hooves (1)
Trample (1)

2-handed weapons

Amount: 1
Great axe (1)

Ranged weapons

Amount: 1
Long bow (1)


Amount: 1
Heater Shield (1)
Hoplite Shield (1)
Target Shield (1)

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Hooves 1h-melee 1d6 M M - Bash, Stun Location Y Y 0 0 Leg
Trample 1h-melee 2d10 H M - None Y Y 0 0 Leg

Folk spells

Amount: D2
SpellProb.   SpellProb.   SpellProb.   SpellProb.   
Bladesharp 1 Heal 1 Protection 1 Repair 1
Spiritshield 1 Vigour 2