Centaur Skeleton

(Generated 60 times)
Namelist None
Rank Novice
Race Centaur
Cult rank None
STR 1d10+3
CON 3d6
SIZ 3d6+18
DEX 3d6+1d10
INT 2d6+6
POW 2d6+9
CHA 3d6
D20Hit locationArmor
01-03 Right rear leg 2
04-06 Left rear leg 2
07-08 Hindquarters 1
09-10 Forequarters 1
11-12 Right Front Leg 2
13-14 Left front leg 2
15-16 Chest 4
17 Right arm 3
18 Left arm 3
19-20 Head 4
Movement 12
Natural armor Yes

Non-random features

Ability ***Trample*** - Roll on Athletics to trample beings with up to half its SIZ. Damage = 2x creature’s base Damage Modifier. Increases the Size of the attack by one step. If immobile may trample a prone opponent by using an Action Point. Trample is Free Action if moving or charging over an opponent
Ability ***Skeletal Suspectibility*** Reduce the damage dice of slashing weapons by one step, and thrusting weapons by two steps. Increase crushing weapon damage by one step
Ability ***Dark Sight*** ' see’ normally in any level of limited light, even its complete absence.
Ability ***Undead***: Immune to fatigue effects. No detrimental effects of serious and major wounds even though can lose locations. Major Wound to head or chest (choose) will destroy the undead. (Mythras Core 214-218)

Standard skills

Athletics STR+DEX+20 Brawn STR+SIZ+30 Endurance CON+CON+30
Evade DEX+DEX+10 Perception INT+POW+15 Unarmed STR+DEX
Willpower POW+POW+20

Magic skills

Folk Magic POW+CHA+20

Combat styles

Centaur RagerSTR+DEX+20

Weapon options

1-handed weapons

Amount: 4
Longsword (1)
Mace (1)
Lance (1)
Hooves (1)
Trample (1)

2-handed weapons

Amount: 1
Great axe (1)

Ranged weapons

Amount: 1
Long bow (1)


Amount: 1
Heater Shield (1)
Hoplite Shield (1)
Target Shield (1)

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Hooves 1h-melee 1d6 M M - Bash, Stun Location Y Y 0 0 Leg
Trample 1h-melee 2d10 H M - None Y Y 0 0 Leg

Folk spells

Amount: D2
SpellProb.   SpellProb.   SpellProb.   SpellProb.   
Bladesharp 1 Heal 1 Protection 1 Repair 1
Spiritshield 1 Vigour 2