Veredthi: Spirit of Water, 5 cubic meters

(Generated 13 times)
Namelist Celt females (View names)
Rank Novice
Race Elemental
Cult rank None
Notes Immunity: Water, Vulnerable: Fire. Only magical spells or weapons affect. Takes double damage from Fire. Immunity to serious and major wounds. If Engulf is not evaded then all hitlocs are damaged by same damage. If not escaped - damage continues next round. Escaping requires evade, acrobatics or brawn against elementals' brawn. Undine can create currents, eddies and whirlpools, shoot high speed jets from afar etc. (RQ6: PG 312-316) Rq6 pg 352
STR 2d6+20
DEX 1d6+10
INT 2d6+5
POW 1d6+15
D20Hit locationArmor
01-20 Elemental 3
Movement 8
Natural armor Yes

Additional features

Elemental Spirit Feature 100% View items

Non-random features

Ability ***Engulfing*** The max size of victim is figured as half the creature’s own SIZ, but may be less than this depending on the creature’s physiology. Engulfed victim suffers at least one damage roll based on the creature’s bite attack before being swallowed – the time spent chewing depends on the creature and how sensitive its innards are. If still alive a swallowed victim will begin to suffocate. Often victim lacks the mobility to move inside the digestive tract or the creature is so large that he will die long before he can cut its way out.
Ability ***Immunity to non magical weapons***

Standard skills

Athletics STR+DEX+3d10 Brawn STR+SIZ+5d10+15 Endurance CON+CON+3d10
Evade DEX+DEX+7d10+10 Perception INT+POW+5d10+20 Willpower POW+POW+4d10+40

Combat styles

Deadly WavesSTR+DEX+5d10+25

Weapon options

1-handed weapons

Amount: 2
Strike (1)
Engulf (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Strike 1h-melee 0 M M - Y N 3 39
Engulf 1h-melee 0 M M - Y N 3 39