Goldeneye Horse

(Generated 60 times)
Namelist None
Rank Veteran
Race Horse
Cult rank None
Notes only some are uni- formly the golden color attributed to the ancient breed. Uniquely, all have yellow-colored eyes, hence their common nickname of “goldeneye.” Like the ancient breed, goldeneyes are among the fastest horses alive. However, their superior performance diminishes if they are ridden by any- one other than a member of the Grazer tribe, which claims kinship with them. Thus, although a man on a new hyal is faster than a man on any other horse (except a jillaran), a Grazer on a goldeneye is faster still. Goldeneyes are intelligent (for horses), and are easily trained to respond to whistles or voice commands. Goldeneyes bond to their riders through mutual respect. They normally allow only their own riders to mount them, although they can understand commands such as, “Let this man ride you.” Although anyone can ride a goldeneye, only those who have succeeded at the Goldeneye heroquest (which is known only to the Grazers) can bond with their horse to create a magical partnership. When ridden by its bond- ed rider, a Goldeneye may augment any ability with its Rider Bond ability. Goldeneyes naturally have skills equivalent to Battle Training, and are aggressive in battle. Goldeneyes are able to see and fight disembodied spirits. They may be taken to the Spirit World and there integrate ancestral horse spirits. They have the attributes Great Leap, Never Lose Rider, Run Extremely Fast, Run up Cliffs, Spirit World Travel, Rider Bond, Spirit Sight" - Anaxial Roster
STR 32
CON 21
SIZ 40
DEX 17
INT 10
POW 21
D20Hit locationArmor
01-03 Right Hind Leg 2
04-06 Left Hind Leg 2
07-09 Hindquarters 2
10-12 Forequarters 2
13-14 Right Front Leg 2
15-16 Left Front Leg 2
17-20 Head 2
Movement 12 /13 when ridden by Grazer
Natural armor Yes

Non-random features

Ability ***Trample*** - Roll on Athletics to trample beings with up to half its SIZ. Damage = 2x creature’s base Damage Modifier. Increases the Size of the attack by one step. If immobile may trample a prone opponent by using an Action Point. Trample is Free Action if moving or charging over an opponent
Ability ***Camouflaged*** Attempts to spot suffer a penalty to Perception of two difficulty grades.

Standard skills

Athletics STR+DEX+6d10+30 Brawn STR+SIZ+2D10 Endurance CON+CON+10+2D10
Evade DEX+DEX Perception INT+POW+20+2D10 Willpower POW+POW+20+2D10

Custom skills

Smell Intruder INT+POW+2D10

Combat styles

Rear and PlungeSTR+DEX+5+2D10

Weapon options

1-handed weapons

Amount: 2
Hoof (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Hoof 1h-melee 1d6 H L - Y N 2 14